Jump to content
Araştır
  • Diğer seçenekler ...
Sonuçları bul ...
Sonuçları bul ...

eqwa11

Üye
  • İçerik sayısı

    182
  • Katılım

  • Son ziyaret

  • Puan

    4,950 [ Bağış Yap ]

eqwa11 kullanıcısının paylaşımları

  1. eqwa11

    2217Usko Pointer ve Ofsetler GÜNCEL

    teşekkürler
  2. Az cok ogrenmeye calisuyorum karsima cikan ilk olaylardan birisi yaratiklarin hareket hizi sorunuydu basta sorun npc.cpp kaynakli sandim asil sorun map ile user arasindaki mapda oldugunu fark ettim ai tarafli npc cpp de findy enemy npc moving gibi fonksiyonlarda M_curx ve m_curz ye server clent tarafindan atack yaptugim kordinat 3 5 assagi yanlis geliyor bunu nasil duzeltebilirim yada map ve kordinat hakkinda ne ogrenirsem kardir
  3. adam sihirli değnek gibi
  4. eqwa11

    UIF & DXT Editör

    Teşekkürler
  5. teşekkürler
  6. eqwa11

    Orijinal 1453 USKO Client

    teşekkürler
  7. teşekkürler.
  8. eqwa11

    1886 Orjinal fix Soruce Koreli

    teşekürler
  9. eqwa11

    KO Server Project V2083

    Teşekkürler..
  10. eqwa11

    DirectX 8 Virtual Methods

    teşekkürler
  11. eqwa11

    KO Server Project V1975

    Tesekkurler
  12. teşekürler bakalım bi -- mesaja ek olarak -- teşekürler
  13. eqwa11

    [İSTEK] v21xx Gm Kodları Lazım

    // Command Handler Help message { "test", &CUser::HandleTestCommand, "Test command" }, { "cangive", &CUser::HandleGiveItemCommand, "Gives a player an item. Arguments: character name | item ID | [optional stack size]" }, { "zonechange", &CUser::HandleZoneChangeCommand, "Teleports you to the specified zone. Arguments: zone ID" }, { "monsummon", &CUser::HandleMonsterSummonCommand, "Spawns the specified monster (does not respawn). Arguments: monster's database ID" }, { "npcsummon", &CUser::HandleNPCSummonCommand, "Spawns the specified NPC (does not respawn). Arguments: NPC's database ID" }, { "monkill", &CUser::HandleMonKillCommand, "Kill a NPC or Monster, Arguments: select an Npc and monster than use this command" }, { "open1", &CUser::HandleWar1OpenCommand, "Opens war zone 1" }, { "open2", &CUser::HandleWar2OpenCommand, "Opens war zone 2" }, { "open3", &CUser::HandleWar3OpenCommand, "Opens war zone 3" }, { "open4", &CUser::HandleWar4OpenCommand, "Opens war zone 4" }, { "open5", &CUser::HandleWar5OpenCommand, "Opens war zone 5" }, { "open6", &CUser::HandleWar6OpenCommand, "Opens war zone 6" }, { "captain", &CUser::HandleCaptainCommand, "Sets the captains/commanders for the war" }, { "snowopen", &CUser::HandleSnowWarOpenCommand, "Opens the snow war zone" }, { "snowclose", &CUser::HandleSnowWarCloseCommand, "Snow Closes the active Snowwar zone" }, { "siegewarfare", &CUser::HandleSiegeWarOpenCommand, "Opens the Castle Siege War zone" }, { "close", &CUser::HandleWarCloseCommand, "Closes the active war zone" }, { "loyalty_change", &CUser::HandleLoyaltyChangeCommand, "Change a player an loyalty" }, { "exp_change", &CUser::HandleExpChangeCommand, "Change a player an exp" }, { "noah_change", &CUser::HandleGoldChangeCommand, "Change a player an gold" }, { "exp_add", &CUser::HandleExpAddCommand, "Sets the server-wide XP event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" }, { "np_add", &CUser::HandleNPAddCommand, "Sets the server-wide NP event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" }, { "money_add", &CUser::HandleMoneyAddCommand, "Sets the server-wide coin event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" }, { "permitconnect", &CUser::HandlePermitConnectCommand, "Player unban" }, { "tp_all", &CUser::HandleTeleportAllCommand, "Players send to home zone." }, { "summonknights", &CUser::HandleKnightsSummonCommand, "Teleport the clan users. Arguments: clan name" }, { "warresult", &CUser::HandleWarResultCommand, "Set result for War"}, { "resetranking", &CUser::HandleResetPlayerRankingCommand, "Reset player ranking. Arguments : Zone ID"}, }; elindekiler open source burdan görebilirisn
×
×
  • Yeni Oluştur...