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KODevelopers

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  1. KODevelopers

    [0xF5] WIZ_SERVER_LIST

    Teşekkürler Ellerine sağlık.
  2. KODevelopers

    Switching Premium Sıkındı.

    @ muhtarbey anladım.. Client alakısı kaynaklıyor Diye biliyorum..
  3. inanılmaz birşey okucagım hemen akşama Ellerine sağlık.
  4. KODevelopers

    Yeni GIF smiley listesi

    Çok beğendim gif çok büyük gibi olması chat kücük yaparsa gerisi klan yoruma gif büyügü yaparsı :) H.o
  5. dbCommand->FetchUInt32(4/*54 yazmışsın*/, pUser->nVIPExpirationTime); Değiştirdim onun bakdım. kendi itemleri süresi göster dedigimi yaptım olmadı.. @ goto566 Kopyalıp yapıştırmak için yapmıyorumda.. keşke anlabilsek.. Süreli ekliydi. #include "stdafx.h" #include "../shared/database/OdbcConnection.h" #include "DBAgent.h" using std::string; using std::unique_ptr; #pragma region CDBAgent::UpdateWarehouseData(string & strAccountID, UserUpdateType type, CUser *pUser) bool CDBAgent::UpdateWarehouseData(string & strAccountID, UserUpdateType type, CUser *pUser) { if (strAccountID.length() == 0) return false; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (type == UPDATE_LOGOUT || type == UPDATE_ALL_SAVE) pUser->m_dwTime = 0; // This *should* be padded like the database field is (unnecessarily), but I want to see how MSSQL responds. ByteBuffer itemBuffer, serialBuffer, itemTimeBuffer; for (int i = 0; i { _ITEM_DATA *pItem = &pUser->m_sWarehouseArray[i]; itemBuffer nNum sDuration sCount; serialBuffer nSerialNum; itemTimeBuffer nExpirationTime; } dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)itemBuffer.contents(), itemBuffer.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)serialBuffer.contents(), serialBuffer.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)itemTimeBuffer.contents(), itemTimeBuffer.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(string_format(_T("UPDATE WAREHOUSE SET nMoney=%d, dwTime=%d, WarehouseData=?, strSerial=?, WarehouseDataTime=? WHERE strAccountID=?"), pUser->m_iBank, pUser->m_dwTime))) { ReportSQLError(m_GameDB->GetError()); return false; } return true; } #pragma endregion #pragma region CDBAgent::LoadWarehouseData(string & strAccountID, CUser *pUser) bool CDBAgent::LoadWarehouseData(string & strAccountID, CUser *pUser) { char strItem[WAREHOUSE_MAX * 8], strItemTime[WAREHOUSE_MAX * 8], strSerial[WAREHOUSE_MAX * 8], strSeal[WAREHOUSE_MAX * 4]; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (pUser == nullptr || pUser->m_bLogout) return false; dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(_T("SELECT nMoney, WarehouseData, strSerial, strUserSeal, WarehouseDataTime FROM WAREHOUSE WHERE strAccountID = ?"))) ReportSQLError(m_GameDB->GetError()); if (!dbCommand->hasData()) return false; memset(strItem, 0x00, sizeof(strItem)); memset(strSerial, 0x00, sizeof(strSerial)); memset(strSeal, 0x00, sizeof(strSeal)); memset(strItemTime, 0x00, sizeof(strItemTime)); dbCommand->FetchUInt32(1, pUser->m_iBank); dbCommand->FetchBinary(2, strItem, sizeof(strItem)); dbCommand->FetchBinary(3, strSerial, sizeof(strSerial)); dbCommand->FetchBinary(4, strSeal, sizeof(strSeal)); dbCommand->FetchBinary(5, strItemTime, sizeof(strItemTime)); ByteBuffer itemBuffer, serialBuffer, itemExBuffer, SealBuffer; itemBuffer.append(strItem, sizeof(strItem)); itemExBuffer.append(strItemTime, sizeof(strItemTime)); serialBuffer.append(strSerial, sizeof(strSerial)); SealBuffer.append(strSeal, sizeof(strSeal)); memset(pUser->m_sWarehouseArray, 0x00, sizeof(pUser->m_sWarehouseArray)); for (int i = 0; i { uint64 nSerialNum; uint32 nItemID, nSealSerial; uint32 nItemEx; int16 sDurability, sCount; itemBuffer >> nItemID >> sDurability >> sCount; serialBuffer >> nSerialNum; itemExBuffer >> nItemEx; SealBuffer >> nSealSerial; _ITEM_TABLE *pTable = g_pMain->GetItemPtr(nItemID); if (pTable == nullptr || sCount continue; if (!pTable->m_bCountable && sCount > 1) sCount = 1; else if (sCount > ITEMCOUNT_MAX) sCount = ITEMCOUNT_MAX; pUser->m_sWarehouseArray[i].nNum = nItemID; pUser->m_sWarehouseArray[i].sDuration = sDurability; pUser->m_sWarehouseArray[i].sCount = sCount; pUser->m_sWarehouseArray[i].nSerialNum = nSerialNum; pUser->m_sWarehouseArray[i].nExpirationTime = nItemEx; pUser->m_sWarehouseArray[i].nSerialNum = nSealSerial; UserItemSealMap::iterator sealitr = pUser->m_sealedItemMap.find(nSerialNum); if (sealitr != pUser->m_sealedItemMap.end()) { if (sealitr->second->bSealType == 1) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_SEALED; else if (sealitr->second->bSealType == 3) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_BOUND; } if (g_pMain->IsDuplicateItem(nItemID, nSerialNum)) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_DUPLICATE; /*if (pTable->m_Bound == 1) { if (pUser->m_sWarehouseArray[i].bFlag == ITEM_FLAG_NONE) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_NOT_BOUND; }*/ } return true; } #pragma endregion Süresiz olan. #include "stdafx.h" #include "../shared/database/OdbcConnection.h" #include "DBAgent.h" using std::string; using std::unique_ptr; #pragma region CDBAgent::UpdateWarehouseData(string & strAccountID, UserUpdateType type, CUser *pUser) bool CDBAgent::UpdateWarehouseData(string & strAccountID, UserUpdateType type, CUser *pUser) { if (strAccountID.length() == 0) return false; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (type == UPDATE_LOGOUT || type == UPDATE_ALL_SAVE) pUser->m_dwTime = 0; // This *should* be padded like the database field is (unnecessarily), but I want to see how MSSQL responds. ByteBuffer itemBuffer, serialBuffer; for (int i = 0; i { _ITEM_DATA *pItem = &pUser->m_sWarehouseArray[i]; itemBuffer nNum sDuration sCount; serialBuffer nSerialNum; } dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)itemBuffer.contents(), itemBuffer.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)serialBuffer.contents(), serialBuffer.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(string_format(_T("UPDATE WAREHOUSE SET nMoney=%d, dwTime=%d, WarehouseData=?, strSerial=? WHERE strAccountID=?"), pUser->m_iBank, pUser->m_dwTime))) { ReportSQLError(m_GameDB->GetError()); return false; } return true; } #pragma endregion #pragma region CDBAgent::LoadWarehouseData(string & strAccountID, CUser *pUser) bool CDBAgent::LoadWarehouseData(string & strAccountID, CUser *pUser) { char strItem[WAREHOUSE_MAX * 8], strSerial[WAREHOUSE_MAX * 8], strSeal[WAREHOUSE_MAX * 4]; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (pUser == nullptr || pUser->m_bLogout) return false; dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(_T("SELECT nMoney, WarehouseData, strSerial, strUserSeal FROM WAREHOUSE WHERE strAccountID = ?"))) ReportSQLError(m_GameDB->GetError()); if (!dbCommand->hasData()) return false; memset(strItem, 0x00, sizeof(strItem)); memset(strSerial, 0x00, sizeof(strSerial)); memset(strSeal, 0x00, sizeof(strSeal)); dbCommand->FetchUInt32(1, pUser->m_iBank); dbCommand->FetchBinary(2, strItem, sizeof(strItem)); dbCommand->FetchBinary(3, strSerial, sizeof(strSerial)); dbCommand->FetchBinary(4, strSeal, sizeof(strSeal)); ByteBuffer itemBuffer, serialBuffer, itemExBuffer, SealBuffer; itemBuffer.append(strItem, sizeof(strItem)); serialBuffer.append(strSerial, sizeof(strSerial)); SealBuffer.append(strSeal, sizeof(strSeal)); memset(pUser->m_sWarehouseArray, 0x00, sizeof(pUser->m_sWarehouseArray)); for (int i = 0; i { uint64 nSerialNum; uint32 nItemID, nSealSerial; int16 sDurability, sCount; itemBuffer >> nItemID >> sDurability >> sCount; serialBuffer >> nSerialNum; SealBuffer >> nSealSerial; _ITEM_TABLE *pTable = g_pMain->GetItemPtr(nItemID); if (pTable == nullptr || sCount continue; if (!pTable->m_bCountable && sCount > 1) sCount = 1; else if (sCount > ITEMCOUNT_MAX) sCount = ITEMCOUNT_MAX; pUser->m_sWarehouseArray[i].nNum = nItemID; pUser->m_sWarehouseArray[i].sDuration = sDurability; pUser->m_sWarehouseArray[i].sCount = sCount; pUser->m_sWarehouseArray[i].nSerialNum = nSerialNum; pUser->m_sWarehouseArray[i].nSerialNum = nSealSerial; UserItemSealMap::iterator sealitr = pUser->m_sealedItemMap.find(nSerialNum); if (sealitr != pUser->m_sealedItemMap.end()) { if (sealitr->second->bSealType == 1) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_SEALED; else if (sealitr->second->bSealType == 3) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_BOUND; } if (g_pMain->IsDuplicateItem(nItemID, nSerialNum)) pUser->m_sWarehouseArray[i].bFlag = ITEM_FLAG_DUPLICATE; } return true; } #pragma endregion
  6. KODevelopers

    Launcher hakkında yardım

    @Fuqal sana yardımcı olacak seni birini yöneltiricegim.. @ xterme Arksm
  7. KODevelopers

    Launcher hakkında yardım

    @ Fugal efsaneemoo6161
  8. KODevelopers

    Launcher hakkında yardım

    @ Fugal tw varsa masaj gönderir misi..
  9. KODevelopers

    Launcher hakkında yardım

    @ Fugal tamam arşiv bakıyorum hemen.. -- mesaja ek olarak -- Unpack yok muş arşiv fazla karşık.. Bunu dener misi [Gizli İçerik] https://www.virustotal.com/tr/file/6a968e3844874d4605cedd643520e9fc94d768c8019a3937d80e153e99f27414/analysis/1514297632/
  10. KODevelopers

    Launcher hakkında yardım

    @ Fugal 1299 mi uğraşıyorsu ? arşivde vardı bi bakayim hemen..
  11. Son güncellen kimse yok mu :/
  12. KODevelopers

    Wiz_edit_box

    Teşekkür ederim
  13. Merhaba... VipStorage Depo itemleri koyunca bi kaç siliniyor Sonra item süresi eski tarih gösteriyor. 1.Soru : Cevap: Anahtar eklemiştim tarih doğru verildi. 2.Soru : Cevap : 2 tanesi item koydum.. Sonrada kapattım tekrar açınca Sonrada 3. Soru: Cevap : item süresi oluyo neden. CDBAgent-> LoadWarehouseDataVip bool CDBAgent::LoadWarehouseDataVip(string & strAccountID, CUser *pUser) { char strVIPItem[VIPSTORAGE_MAX * 12], strVIPSerial[VIPSTORAGE_MAX * 8]; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (pUser == nullptr || pUser->m_bLogout) return false; dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(_T("SELECT strVIPItem, strVIPSerial, VIPStorePassword, VIPStoreMinute FROM VIP_WAREHOUSE WHERE strAccountID = ?"))) ReportSQLError(m_GameDB->GetError()); if (!dbCommand->hasData()) return false; memset(strVIPItem, 0x00, sizeof(strVIPItem)); memset(strVIPSerial, 0x00, sizeof(strVIPSerial)); dbCommand->FetchBinary(1, strVIPItem, sizeof(strVIPItem)); dbCommand->FetchBinary(2, strVIPSerial, sizeof(strVIPSerial)); dbCommand->FetchString(3, pUser->VIPStorePassword); dbCommand->FetchUInt32(54, pUser->nVIPExpirationTime); ByteBuffer VitemBuffer, VserialBuffer, VitemExBuffer; VitemBuffer.append(strVIPItem, sizeof(strVIPItem)); VserialBuffer.append(strVIPSerial, sizeof(strVIPSerial)); memset(pUser->m_sVIPItemArray, 0x00, sizeof(pUser->m_sVIPItemArray)); for (int i = 0; i { uint64 nSerialNum; uint32 nItemID; int16 sDurability, sCount; VitemBuffer >> nItemID >> sDurability >> sCount; VserialBuffer >> nSerialNum; _ITEM_TABLE *pTable = g_pMain->GetItemPtr(nItemID); if (pTable == nullptr || sCount continue; if (!pTable->m_bCountable && sCount > 1) sCount = 1; else if (sCount > ITEMCOUNT_MAX) sCount = ITEMCOUNT_MAX; pUser->m_sVIPItemArray[i].nNum = nItemID; pUser->m_sVIPItemArray[i].sDuration = sDurability; pUser->m_sVIPItemArray[i].sCount = sCount; pUser->m_sVIPItemArray[i].nSerialNum = nSerialNum; UserItemSealMap::iterator sealitr = pUser->m_sealedItemMap.find(nSerialNum); if (sealitr != pUser->m_sealedItemMap.end()) { if (sealitr->second->bSealType == 1) pUser->m_sVIPItemArray[i].bFlag = ITEM_FLAG_SEALED; else if (sealitr->second->bSealType == 3) pUser->m_sVIPItemArray[i].bFlag = ITEM_FLAG_BOUND; } if (g_pMain->IsDuplicateItem(nItemID, nSerialNum)) pUser->m_sVIPItemArray[i].bFlag = ITEM_FLAG_DUPLICATE; } return true; } CDBAgent-> UpdateWarehouseDataVip bool CDBAgent::UpdateWarehouseDataVip(string & strAccountID, UserUpdateType type, CUser *pUser) { if (strAccountID.length() == 0) return false; unique_ptr dbCommand(m_GameDB->CreateCommand()); if (dbCommand.get() == nullptr) return false; if (type == UPDATE_LOGOUT || type == UPDATE_ALL_SAVE) pUser->m_dwTime = 0; // This *should* be padded like the database field is (unnecessarily), but I want to see how MSSQL responds. ByteBuffer strVIPItem, strVIPSerial; for (int i = 0; i { _ITEM_DATA *pItem = &pUser->m_sVIPItemArray[i]; strVIPItem nNum sDuration sCount; strVIPSerial nSerialNum; } dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)strVIPItem.contents(), strVIPItem.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, (char *)strVIPSerial.contents(), strVIPSerial.size(), SQL_BINARY); dbCommand->AddParameter(SQL_PARAM_INPUT, strAccountID.c_str(), strAccountID.length()); if (!dbCommand->Execute(string_format(_T("UPDATE VIP_WAREHOUSE SET strVIPItem=?, strVIPSerial=? , VIPStoreMinute=%d WHERE strAccountID=?"), pUser->nVIPExpirationTime))) { ReportSQLError(m_GameDB->GetError()); return false; } return true; } Sloth hesaplamıştım eğer yanlış varsa Söyle VIPSTORAGE_MAX 48 char strVIPItem[VIPSTORAGE_MAX * 12], strVIPSerial[VIPSTORAGE_MAX * 8]; 48 * 12 = 576 48 * 8 = 384 CREATE TABLE [dbo].[VIP_WAREHOUSE]( [strAccountID] [char](21) NOT NULL, [strUserID] [char](21) NULL, [strVIPItem] [binary](576) NULL, [strVIPSerial] [binary](384) NULL, [VIPStorePassword] [char](4) NOT NULL, [VIPStoreMinute] [int] NOT NULL, CONSTRAINT [PK_WAREHOUSE_VIP] PRIMARY KEY CLUSTERED ( [strAccountID] ASC )WITH (PAD_INDEX = OFF, STATISTICS_NORECOMPUTE = OFF, IGNORE_DUP_KEY = OFF, ALLOW_ROW_LOCKS = ON, ALLOW_PAGE_LOCKS = ON) ON [PRIMARY] ) ON [PRIMARY] GO ALTER TABLE [dbo].[VIP_WAREHOUSE] ADD CONSTRAINT [DF_VIP_WAREHOUSE_VIPStorePassword_1] DEFAULT ('0') FOR [VIPStorePassword] GO ALTER TABLE [dbo].[VIP_WAREHOUSE] ADD CONSTRAINT [DF_VIP_WAREHOUSE_VIPStoreMinute_1] DEFAULT ((0)) FOR [VIPStoreMinute] GO DB Deki VIP_WAREHOUSE http://prntscr.com/hs3sh1 DB Kayıtladı İyi Çalışmalar Ko-kodevelopers.Com
  14. KODevelopers

    Wiz_edit_box

    @ EveryBodyFool Attığın linki baz alarak yola çıktım fakat bu şekilde çalıştırdığımda gameserver patlıyor. [Gizli İçerik]
  15. KODevelopers

    Hiçbir Serverda Olmayan 3 Yeni Canavar

    Çok güzell eklelim hemen :)
  16. KODevelopers

    Wiz_edit_box

    sorun şu string olarak paketten çıkarttığımda gameserver patlıyor.
  17. KODevelopers

    Item tablosuna emblem ekleme hk

    2 tanesi kullanıyo 111 sloth Usko da bakdım.. http://prntscr.com/hs1evz -- mesaja ek olarak -- 12th dedi 910941000 111 [Knight Online 12th Anniversary Emblem] 910937000 15 [Knight Online 12th Anniversary Emblem] Exchange Voucher 910941000 -1 0 [Knight Online 12th Anniversary Emblem] 252 111 0 0 0 100 0 0 7200 20000 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 910937000 -1 0 [Knight Online 12th Anniversary Emblem] Exchange Voucher 255 15 19 0 0 0 0 1 1 2000 0 0 0 0 0 1 99 0 0 0 0 0 0 0 252 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  18. KODevelopers

    Item tablosuna emblem ekleme hk

    Knight Online 11th Anniversary Emblem http://prntscr.com/hrzrnj 900709713 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 900709714 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 900709715 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 900709716 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 998013732 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 750 0 0 0 0 0 0 0 0 0 0 998013733 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 998013734 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 998013735 22 0 [Knight Online 11th Anniversary Emblem] 252 111 20 0 0 0 0 10 7200 54 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
  19. KODevelopers

    Item tablosuna emblem ekleme hk

    @ byxox Kaç version geçtin ? -- mesaja ek olarak -- @ byxox [Gizli İçerik]
  20. Merhaba.. 3 tanesi DC, EXP , WAR kırdım. Aşagıdaki görüntüsü 1. Soru kırdım Ama Kırmızı renkli olan 1 tanesi oluyor digeri olmadı http://prntscr.com/hqmh97 2.Soru reload attıkdan sonra. Böyle düzeliyor Neden kaynaklıyo. http://prntscr.com/hqmiqf İyi Çalışmalar.
  21. @ BurakGozet eğer düzeltiyse olmadıysa Masaj bana dön okey.
  22. KODevelopers

    v1960 Ronarkland Rank Board UI sorunu

    Merhaba.. @ OzkanOzdemir Konuyu yanlış anlamışım özür dilerim.. Rank Skin den bahsetmiş UI.src dir.
  23. KODevelopers

    v1960 Ronarkland Rank Board UI sorunu

    @ vestside Anladım Firedrake Rank sistemin eklemek istiyorsu ama Exe de Asm yapması Gerekiyo. @ EveryBodyFool Masaj Ulaşabilirsi
  24. KODevelopers

    v1960 Ronarkland Rank Board UI sorunu

    Versiondaki 1950 dir. Versiondaki 2000 dir. bunlar baska bi rank sistem yok cz adream land base var ve Chaos ve Bdw bunlar Rank Sistemin var baska yok.
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