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KODevelopers

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  1. KODevelopers

    Longh0rn Gateway - LogInServer Source C#

    Teşekkür ederim nero bakalom..
  2. @ EveryBodyFool 🆗
  3. @ EveryBodyFool peki nerde bulabilirim. crpyto ?
  4. @ Nero tamam denedik.. @ YNG Teşekkür ederim denemiştir. Usko da son patch alam exe den xincode3 kaldırarım bakam.
  5. @ OzkanOzdemir kod sende mi istecegim halla halla yanlış ne foksiyon varsa söyle yeter.. sende mi çagırdım üyesi çagırdım daha ne istiyor.. benimle savaşmak mı istiyorsun.
  6. @ EveryBodyFool anladım teşekkür ederim..
  7. @ HKS tamam Eyvallah..
  8. @ EveryBodyFool Marko 2125 files patch paylaşmışdı onun kullanıyorum sadece knightoline.exe den aldım. Ancak sloth var
  9. Ne alakısı var oyun için yeni sistemin gelmiş işte 🆗
  10. 2160 unpack yok bende @ HKS
  11. @ Nero @ OzkanOzdemir @ EveryBodyFool @ PENTAGRAM yardımcı olmak şans var mı bi eksik görünüyor da 2125 Unpack Marko da paylaşmışdı knightonline.exe den kullanıyorum.
  12. 2125 Deki Marko exe den aldım onun kullanıyorum ? @ HKS
  13. Yaptıklarım Kırmızı boyadım bakın ne eğer yanlış varsa düzeltebilirim. GameDefine.h enum ItemSlotType { ItemSlot1HEitherHand = 0, ItemSlot1HRightHand = 1, ItemSlot1HLeftHand = 2, ItemSlot2HRightHand = 3, ItemSlot2HLeftHand = 4, ItemSlotPauldron = 5, ItemSlotPads = 6, ItemSlotHelmet = 7, ItemSlotGloves = 8, ItemSlotBoots = 9, ItemSlotEarring = 10, ItemSlotNecklace = 11, ItemSlotRing = 12, ItemSlotShoulder = 13, ItemSlotBelt = 14, ItemSlotPet = 20, ItemSlotBag = 25, ItemSlotCospreGloves = 100, ItemSlotCosprePauldron = 105, ItemSlotCospreHelmet = 107, ItemSlotCospreWings = 110, ItemSlotCospreFairy = 111, ItemSlotCospreTatto = 112 }; ItemHandler.cpp case ItemSlotCospreFairy: if (destpos != COSP_FAIRY) return false; break; case ItemSlotCospreTatto: if (destpos != COSP_TATTO) return false; break; CharacterMovementHandler.cpp uint8 equippedItems[] = { BREAST, LEG, HEAD, GLOVE, FOOT, SHOULDER, RIGHTHAND, LEFTHAND, CWING, CHELMET, CRIGHT, CLEFT, CTOP, FAIRY, TATTO }; Globals.h const uint8 FAIRY = 49; const uint8 TATTO = 50; const uint8 COSP_FAIRY = 7; // Fairy const uint8 COSP_TATTO = 8;// Tatto const uint8 COSP_MAX = 7; // 6 + 1 = 7 = 1 tane sloth dövme sistemin gelmiştir. ITEM KODUNU YANLIS VARSA BAKIN.. 810431970 Solar Tattoo 22 0 255 252 112 20 0 0 100 0 0 1 50 0 0 0 0 0 0 100 0 0 0 0 0 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 NULL NULL NULL
  14. KODevelopers

    Orijinal 1506 USKO Client

    Teşekkür ederim..
  15. KODevelopers

    KOGuard v1397

    Teşekkür ederim bi bakim.
  16. Teşekkür ederim ozkan abi.
  17. KODevelopers

    21xx Bdw giremiyorum.

    @HSK ne kekeymiş çok dan . yeni projesi yazdım boşuna mı konuşuyor gereksiz kaldırdım..
  18. KODevelopers

    21xx Bdw giremiyorum.

    @ EveryBodyFool seni baya güzel sistemindeki Projesi de merak ediyorum 😕
  19. KODevelopers

    21xx Bdw giremiyorum.

    @ EveryBodyFool db bağlaması kolaytır. sanki ini de daha ii benim içim.. gene de teşekkür ederim..
  20. KODevelopers

    21xx Bdw giremiyorum.

    @ YNG Çok teşekkür ederim...
  21. KODevelopers

    21xx Bdw giremiyorum.

    Masaj gönderiyorum..
  22. KODevelopers

    21xx Bdw giremiyorum.

    Son güncelleme void CUser::TempleOperations(uint8 bType) { uint16 nActiveEvent = (uint16)g_pMain->pTempleEvent.ActiveEvent; uint8 bResult = 1; Packet result(WIZ_EVENT); Packet result2(WIZ_SELECT_MSG); if(bType == TEMPLE_EVENT_JOIN && !isEventUser()) { if (nActiveEvent == TEMPLE_EVENT_CHAOS) { if (CheckExistItem(CHAOS_MAP,1)) bResult = 1; else if (m_sItemArray[RIGHTHAND].nNum == MATTOCK || m_sItemArray[RIGHTHAND].nNum == GOLDEN_MATTOCK || isMining()) bResult = 4; else bResult = 3; } else if (nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) { if (GetLevel() < 35) bResult = WarpListMinLevel; } result << bType << bResult << nActiveEvent; Send(&result); if (bResult == 1) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount++ :g_pMain->pTempleEvent.ElMoradUserCount++; g_pMain->pTempleEvent.AllUserCount = (g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount); g_pMain->AddEventUser(this); TempleOperations(TEMPLE_EVENT_COUNTER); } } else if (bType == TEMPLE_EVENT_DISBAND && isEventUser()) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount-- : g_pMain->pTempleEvent.ElMoradUserCount--; g_pMain->pTempleEvent.AllUserCount = g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount; g_pMain->RemoveEventUser(this); result << bType << bResult << nActiveEvent; Send(&result); TempleOperations(TEMPLE_EVENT_COUNTER); } else if (bType == TEMPLE_EVENT_COUNTER) { result << bType << nActiveEvent; if(nActiveEvent == TEMPLE_EVENT_CHAOS) result << g_pMain->pTempleEvent.AllUserCount; else if(nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) result << g_pMain->pTempleEvent.KarusUserCount << g_pMain->pTempleEvent.ElMoradUserCount; else if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) result2 << uint16(0x00) << uint8(0x07) << uint64(0x00) << uint32(0x06) << g_pMain->pTempleEvent.KarusUserCount << uint16(0x00) << g_pMain->pTempleEvent.ElMoradUserCount << uint16(0x00) << g_pMain->m_nTempleEventRemainSeconds << uint16(0x00); if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) g_pMain->Send_All(&result2,nullptr,Nation::ALL,0,true,0); else g_pMain->Send_All(&result,nullptr,Nation::ALL,0,true,0); } } Job tıkladım Karus 1 Human 0 oldu ancak.. Job iptal etmeyi çalışıyorum. 1-0 gibi duruyor.. Süresi bitince Zones çekmiyor..
  23. KODevelopers

    21xx Bdw giremiyorum.

    bizim ki sourcedeki.. void CUser::TempleOperations(uint8 bType) { uint16 nActiveEvent = (uint16)g_pMain->pTempleEvent.ActiveEvent; uint8 bResult = 1; Packet result(WIZ_EVENT); Packet result2(WIZ_SELECT_MSG); if(bType == TEMPLE_EVENT_JOIN && !isEventUser()) { if (nActiveEvent == TEMPLE_EVENT_CHAOS) { if (CheckExistItem(CHAOS_MAP,1)) bResult = 1; else if (m_sItemArray[RIGHTHAND].nNum == MATTOCK || m_sItemArray[RIGHTHAND].nNum == GOLDEN_MATTOCK || isMining()) bResult = 4; else bResult = 3; } else if (nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) { if (GetLevel() < g_pMain->pTempleEvent.m_nBorderDefenseWarMINLEVEL) bResult = WarpListMinLevel; } result << bType << bResult << nActiveEvent; Send(&result); if (bResult == 1) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount++ :g_pMain->pTempleEvent.ElMoradUserCount++; g_pMain->pTempleEvent.AllUserCount = (g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount); g_pMain->AddEventUser(this); TempleOperations(TEMPLE_EVENT_COUNTER); } } else if (bType == TEMPLE_EVENT_DISBAND && isEventUser()) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount-- : g_pMain->pTempleEvent.ElMoradUserCount--; g_pMain->pTempleEvent.AllUserCount = g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount; g_pMain->RemoveEventUser(this); result << bType << bResult << nActiveEvent; Send(&result); TempleOperations(TEMPLE_EVENT_COUNTER); } else if (bType == TEMPLE_EVENT_COUNTER) { result << bType << nActiveEvent; if(nActiveEvent == TEMPLE_EVENT_CHAOS) result << g_pMain->pTempleEvent.AllUserCount; else if(nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) result << g_pMain->pTempleEvent.KarusUserCount << g_pMain->pTempleEvent.ElMoradUserCount; else if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) result2 << uint16(0x00) << uint8(0x07) << uint64(0x00) << uint32(0x06) << g_pMain->pTempleEvent.KarusUserCount << uint16(0x00) << g_pMain->pTempleEvent.ElMoradUserCount << uint16(0x00) << g_pMain->m_nTempleEventRemainSeconds << uint16(0x00); if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) g_pMain->Send_All(&result2,nullptr,Nation::ALL,0,true,0); else g_pMain->Send_All(&result,nullptr,Nation::ALL,0,true,0); } } struct _EVENT_STATUS { int16 ActiveEvent; int8 ZoneID; uint8 LastEventRoom; uint32 StartTime; uint16 AllUserCount; uint16 ElMoradUserCount; uint16 KarusUserCount; uint16 ElmoDeathCount[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathCount[MAX_TEMPLE_EVENT_ROOM]; uint16 m_sBdwMiniTimer[MAX_TEMPLE_EVENT_ROOM]; uint8 m_sMiniTimerNation[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID1[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID2[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID3[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID1[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID2[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID3[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom1[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom2[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom3[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom1[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom2[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom3[MAX_TEMPLE_EVENT_ROOM]; // Juraid Finish bool isAttackable; bool isActive; bool isDevaFlag[MAX_TEMPLE_EVENT_ROOM]; bool isDevaControl[MAX_TEMPLE_EVENT_ROOM]; uint8 DevaNation[MAX_TEMPLE_EVENT_ROOM]; uint32 m_nChaosPrizeWonItemNo1; uint32 m_nChaosPrizeWonItemNo2; uint32 m_nChaosPrizeWonItemNo3; uint32 m_nChaosPrizeWonItemNo4_K; uint32 m_nChaosPrizeWonItemNo4_H; uint32 m_nChaosPrizeWonLoyalty; uint32 m_nChaosPrizeWonExp; uint32 m_nChaosPrizeWonKnightCash; uint32 m_nChaosPrizeLoserKnightCash; uint32 m_nChaosPrizeLoserLoyalty; uint32 m_nChaosPrizeLoserItem; uint32 m_nChaosPrizeLoserExp; uint32 m_nBorderDefenseWarPrizeWonItemNo1; uint32 m_nBorderDefenseWarPrizeWonItemNo2; uint32 m_nBorderDefenseWarPrizeWonItemNo3; uint32 m_nBorderDefenseWarPrizeWonItemNo4_K; uint32 m_nBorderDefenseWarPrizeWonItemNo4_H; uint32 m_nBorderDefenseWarPrizeWonLoyalty; uint32 m_nBorderDefenseWarPrizeWonKnightCash; uint32 m_nBorderDefenseWarPrizeLoserKnightCash; uint32 m_nBorderDefenseWarPrizeLoserLoyalty; uint32 m_nBorderDefenseWarPrizeLoserItem; uint8 m_nBorderDefenseWarMAXLEVEL; uint8 m_nBorderDefenseWarMINLEVEL; bool m_nJuraidMountainOdulTipi; uint32 m_nJuraidMountainPrizeWonItemNo1; uint32 m_nJuraidMountainPrizeWonItemNo2; uint32 m_nJuraidMountainPrizeWonItemNo3; uint32 m_nJuraidMountainPrizeWonItemNo4_K; uint32 m_nJuraidMountainPrizeWonItemNo4_H; uint32 m_nJuraidMountainPrizeWonLoyalty; uint32 m_nJuraidMountainPrizeWonExp; uint32 m_nJuraidMountainPrizeWonKnightCash; uint32 m_nJuraidMountainPrizeLoserKnightCash; uint32 m_nJuraidMountainPrizeLoserLoyalty; uint32 m_nJuraidMountainPrizeLoserItem; uint32 m_nJuraidMountainPrizeLoserExp; uint8 m_nJuraidMountainMAXLEVEL; uint8 m_nJuraidMountainMINLEVEL; }; uint8 m_nBorderDefenseWarTime[BORDER_DEFENSE_WAR_EVENT_COUNT], m_nChaosTime[CHAOS_EVENT_COUNT], m_nJuraidTime[JURAD_MOUNTAIN_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo1[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo2[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo3[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo4_K[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo4_H[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonLoyalty[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonKnightCash[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserKnightCash[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserLoyalty[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserItem[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint8 m_nBorderDefenseWarMAXLEVEL[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint8 m_nBorderDefenseWarMINLEVEL[BORDER_DEFENSE_WAR_EVENT_COUNT]; if (pTempleEvent.ActiveEvent == -1) { for (int i = 0; i < BORDER_DEFENSE_WAR_EVENT_COUNT; i++) { if (nHour == m_nBorderDefenseWarTime[i] && nMinute == 0) { pTempleEvent.ActiveEvent = TEMPLE_EVENT_BORDER_DEFENCE_WAR; pTempleEvent.ZoneID = ZONE_BORDER_DEFENSE_WAR; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo1 = m_nBorderDefenseWarPrizeWonItemNo1[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo2 = m_nBorderDefenseWarPrizeWonItemNo2[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo3 = m_nBorderDefenseWarPrizeWonItemNo3[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo4_K = m_nBorderDefenseWarPrizeWonItemNo4_K[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo4_H = m_nBorderDefenseWarPrizeWonItemNo4_H[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonLoyalty = m_nBorderDefenseWarPrizeWonLoyalty[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonKnightCash = m_nBorderDefenseWarPrizeWonKnightCash[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserKnightCash = m_nBorderDefenseWarPrizeLoserKnightCash[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserLoyalty = m_nBorderDefenseWarPrizeLoserLoyalty[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserItem = m_nBorderDefenseWarPrizeLoserItem[i]; pTempleEvent.m_nBorderDefenseWarMAXLEVEL = m_nBorderDefenseWarMAXLEVEL[i]; pTempleEvent.m_nBorderDefenseWarMINLEVEL = m_nBorderDefenseWarMINLEVEL[i]; m_nTempleEventRemainSeconds = 600; // 10 minutes TempleEventStart(); printf("%d. call for the BDW Event is started at %02d:%02d:%02d ", i, nHour, nMinute, nSeconds); break; } } for (int i = 0; i < BORDER_DEFENSE_WAR_EVENT_COUNT; i++) { m_nBorderDefenseWarTime[i] = ini.GetInt("BDW",string_format("START_TIME%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo1[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE1_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo2[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE2_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo3[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE3_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo4_K[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE4KARUS_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo4_H[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE4HUMAN_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonLoyalty[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE_LOYALTY_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonKnightCash[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE_KC_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserKnightCash[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_KC_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserLoyalty[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_LOYALTY_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserItem[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_ITEM_%d",i+1).c_str(), 0); m_nBorderDefenseWarMAXLEVEL[i] = ini.GetInt("BDW","MAX_LEVEL",83); m_nBorderDefenseWarMINLEVEL[i] = ini.GetInt("BDW","MIN_LEVEL",35); printf ("[TIME] - > [BDW#%d] -> Event start hour: %d ",(i+1),m_nBorderDefenseWarTime[i]); } Kırmızı renkleri bakın hocam @ Nero
  24. KODevelopers

    21xx Bdw giremiyorum.

    job iptal etmeyi çalışıyorum 1 karus gibi duruyor.. @ Nero seni verdikleri kullanıyorum ama gene sorun kalıyor. void CUser::TempleOperations(uint8 bType)
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