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[İSTEK] v21xx Gm Kodları Lazım

Önerilen Mesajlar

// Command				Handler											Help message

{ "test", &CUser::HandleTestCommand, "Test command" },
{ "cangive", &CUser::HandleGiveItemCommand, "Gives a player an item. Arguments: character name | item ID | [optional stack size]" },
{ "zonechange", &CUser::HandleZoneChangeCommand, "Teleports you to the specified zone. Arguments: zone ID" },
{ "monsummon", &CUser::HandleMonsterSummonCommand, "Spawns the specified monster (does not respawn). Arguments: monster's database ID" },
{ "npcsummon", &CUser::HandleNPCSummonCommand, "Spawns the specified NPC (does not respawn). Arguments: NPC's database ID" },
{ "monkill", &CUser::HandleMonKillCommand, "Kill a NPC or Monster, Arguments: select an Npc and monster than use this command" },
{ "open1", &CUser::HandleWar1OpenCommand, "Opens war zone 1" },
{ "open2", &CUser::HandleWar2OpenCommand, "Opens war zone 2" },
{ "open3", &CUser::HandleWar3OpenCommand, "Opens war zone 3" },
{ "open4", &CUser::HandleWar4OpenCommand, "Opens war zone 4" },
{ "open5", &CUser::HandleWar5OpenCommand, "Opens war zone 5" },
{ "open6", &CUser::HandleWar6OpenCommand, "Opens war zone 6" },
{ "captain", &CUser::HandleCaptainCommand, "Sets the captains/commanders for the war" },
{ "snowopen", &CUser::HandleSnowWarOpenCommand, "Opens the snow war zone" },
{ "snowclose", &CUser::HandleSnowWarCloseCommand, "Snow Closes the active Snowwar zone" },
{ "siegewarfare", &CUser::HandleSiegeWarOpenCommand, "Opens the Castle Siege War zone" },
{ "close", &CUser::HandleWarCloseCommand, "Closes the active war zone" },
{ "loyalty_change", &CUser::HandleLoyaltyChangeCommand, "Change a player an loyalty" },
{ "exp_change", &CUser::HandleExpChangeCommand, "Change a player an exp" },
{ "noah_change", &CUser::HandleGoldChangeCommand, "Change a player an gold" },
{ "exp_add", &CUser::HandleExpAddCommand, "Sets the server-wide XP event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" },
{ "np_add", &CUser::HandleNPAddCommand, "Sets the server-wide NP event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" },
{ "money_add", &CUser::HandleMoneyAddCommand, "Sets the server-wide coin event. If bonusPercent is set to 0, the event is ended. Arguments: bonusPercent" },
{ "permitconnect", &CUser::HandlePermitConnectCommand, "Player unban" },
{ "tp_all", &CUser::HandleTeleportAllCommand, "Players send to home zone." },
{ "summonknights", &CUser::HandleKnightsSummonCommand, "Teleport the clan users. Arguments: clan name" },
{ "warresult", &CUser::HandleWarResultCommand, "Set result for War"},
{ "resetranking", &CUser::HandleResetPlayerRankingCommand, "Reset player ranking. Arguments : Zone ID"},
};


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