PENTAGRAM 926 #1 Oluşturuldu: Ekim 14, 2017 Merhabalar,Yazdığınız mesajlara program kodu eklerken, Visual Studio'daki gibi otomatik renklendirme (syntax highlighting) yapacak yeni eklenti aktiftir. Mesajın içerisinde daha derli toplu durmasının yanı sıra, kodunuzu otomatik olarak hizalar ve satır numaralarını da ekler.Eklentiyi kullanmak için mesajınıza kodu şu şekilde ekleyin;C++ kodu için/* kod buraya gelecek*/C# kodu için/* kod buraya gelecek*/Assembly kodu için/* kod buraya gelecek*/SQL kodu için/* kod buraya gelecek*/Desteklenen diller sadece bunlarla sınırlı olmayıp, sıralı tam liste aşağıdadır.Spoiler4cs6502acme6502kickass6502tasm68000devpacabapactionscriptactionscript3adaaimmsalgol68apacheapplescriptapt_sourcesarmasmaspasymptoteautoconfautohotkeyautoitavisynthawkbascomavrbashbasic4glbatchbfbiblatexbibtexblitzbasicbnfbooccaddclcadlispceyloncfdgcfmchaiscriptchapelcilclojurecmakecobolcoffeescriptcpp-qtcpp-winapicppcsharpcsscuesheetc_loadrunnerc_macc_winapiddartdcldcpu16dcsdelphidiffdivdosdoteecmascripteiffelemailepcerlangeuphoriaeztf1falconfofortranfreebasicfreeswitchfsharpgambasgdbgenerogeniegettextglslgmlgnuplotgogroovygwbasichaskellhaxehicesthq9plushtml4stricthtml5iconidliniinnointercalioispfpaneljjavajava5javascriptjcljqueryjuliajulia.bakkixtartklonecklonecppkotlinlatexlbldiflispllvmlocobasiclogtalklolcodelotusformulaslotusscriptlscriptlsl2luam68kmagiksfmakemapbasicmathematicamatlabmercurymetapostmircmk-61mmixmodula2modula3mpasmmxmlmysqlnagiosnetrexxnewlispnginxnimrodnsisoberon2objcobjeckocaml-briefocamloctaveoobasoorexxoracle11oracle8oxygeneozparasailparigppascalpcreperperlperl6pfphixphp-briefphppic16pikepixelbenderpliplsqlpostgresqlpostscriptpovraypowerbuilderpowershellproftpdprogressprologpropertiesprovidexpurebasicpyconpys60pythonqqbasicqmlracketrailsrbsrebolregrexxrobotsrpmspecrsplusrubyrustsassassscalaschemescilabsclsdlbasicsmalltalksmartysparksparqlsqlstandardmlstonescriptswiftsystemverilogtcltcleggteratermtest.txttexgraphtextthinbasictsqltwigtyposcriptuniconupcurbiuscriptvalavbvbnetvbscriptveditverilogvhdlvimvisualfoxprovisualprologwhitespacewhoiswinbatchxbasicxmlxojoxorg_confxppxyscriptyamlz80zxbasicÖrnekler;C++Spoilertemplate <:size_t n>const bool CPlayer::CheckExistItemAnd(const int32 nItemID[N], const int32 sCount[N]){ for (auto i = 0; i if (!CheckExistItem(nItemID[i], sCount[i])) return false; } return true;}#pragma once#include #include /* Here follow the extremely few remaining D3D8 components we require */// NOTE: We're using this over M_PI because of the precision#define D3DX_PI ((float) 3.141592654f)#define D3DXToRadian( degree ) ((degree) * (D3DX_PI / 180.0f))/* D3D8 structs */typedef struct _D3DVECTOR { float x; float y; float z;} D3DVECTOR;typedef struct _D3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; }; float m[4][4]; };} D3DMATRIX;#define INLINE __forceinlinestruct __Matrix44;struct __Vector3 : public D3DVECTOR // 3D Vertex{public: INLINE __Vector3() {} INLINE __Vector3(float fx, float fy, float fz) { Set(fx, fy, fz); } INLINE void Zero() { Set(0.0f, 0.0f, 0.0f); } INLINE void Set(float fx, float fy, float fz) { x = fx; y = fy; z = fz; } void Normalize(); float Magnitude() const; float Dot(const D3DVECTOR& vec) const; void Cross(const D3DVECTOR& v1, const D3DVECTOR& v2); void Absolute(); const __Vector3& operator = (const __Vector3& vec); const __Vector3 operator * (const D3DMATRIX& mtx) const; void operator *= (float fDelta); void operator *= (const D3DMATRIX& mtx); __Vector3 operator + (const D3DVECTOR& vec) const; __Vector3 operator - (const D3DVECTOR& vec) const; __Vector3 operator * (const D3DVECTOR& vec) const; __Vector3 operator / (const D3DVECTOR& vec) const; void operator += (const D3DVECTOR& vec); void operator -= (const D3DVECTOR& vec); void operator *= (const D3DVECTOR& vec); void operator /= (const D3DVECTOR& vec); __Vector3 operator + (float fDelta) const; __Vector3 operator - (float fDelta) const; __Vector3 operator * (float fDelta) const; __Vector3 operator / (float fDelta) const;};C#Spoilernamespace KOTableEditor.Auxillary{ public enum SupportedLanguage { English, Türkçe, Español } public static class LanguageManager { static ResourceManager _resManager; static CultureInfo _culture; /* Default language is Turkish.*/ public static SupportedLanguage Language = SupportedLanguage.Türkçe; public static String Get(string label) { return _resManager.GetString(label, _culture); } public static void ChangeLanguage(SupportedLanguage newLanguage, Form requestingForm) { Language = newLanguage; if(_resManager == null) { _resManager= new ResourceManager("KOTableEditor.Resources.Lang", typeof(Interface.mainFrm).Assembly); } switch (newLanguage) { case SupportedLanguage.English: _culture = CultureInfo.CreateSpecificCulture("en"); break; case SupportedLanguage.Türkçe: _culture = CultureInfo.CreateSpecificCulture("tr"); break; case SupportedLanguage.Español: _culture = CultureInfo.CreateSpecificCulture("es"); break; } if (requestingForm == null) return; LoadInterfaceLanguage(requestingForm); } }}AssemblySpoiler004DD51B . F6C4 40 TEST AH,0x40004DD51E . 0F84 8D000000 JE KnightOn.004DD5B10049F0A1 . 66:8B48 14 MOV CX,WORD PTR DS:[EAX+0x14]0049F0A5 . 66:83F9 01 CMP CX,0x10049F0A9 . 74 06 JE SHORT KnightOn.0049F0B10049F0AB . 66:83F9 02 CMP CX,0x20049F0AF . 75 25 JNZ SHORT KnightOn.0049F0D60049F0B1 > 8B00 MOV EAX,DWORD PTR DS:[EAX]0049F0B3 . 8B48 78 MOV ECX,DWORD PTR DS:[EAX+0x78]0049F0B6 . 8B10 MOV EDX,DWORD PTR DS:[EAX]0049F0B8 . E9 65A61A00 JMP KnightOn.00649722006496C2 . 0C 40 OR AL,0x40006496C4 .^E9 2F5BE5FF JMP KnightOn.0049F1F8006496C9 > 0C 60 OR AL,0x60006496CB .^E9 2C5BE5FF JMP KnightOn.0049F1FCSQLSpoilerCREATE TABLE [dbo].[BATTLE]( [sIndex] [smallint] IDENTITY(1,1) NOT NULL, [byWinnerNation] [tinyint] NOT NULL, [strWarder1Hero] [varchar](21) NULL, [strWarder2Hero] [varchar](21) NULL, [strKeeperHero] [varchar](21) NULL, [sKarusDeadCount] [smallint] NOT NULL, [sElmoDeadCount] [smallint] NOT NULL, [dtBattleDate] [smalldatetime] NOT NULL) ON [PRIMARY]GOINSERT INTO deneme VALUES (211551,'Hellish','Hellish','A fail-safe attack that inflicts 200% damage and an additional 50 damage. ',26,0,0,2601,12,0,0,0,32056,0,7,51,2115,120,0,0,0,0,0,30,0,0,0,100,1,0,0,0,0,51,111551,0,10),(211554,'Complete healing','Complete healing','Commpletely heal the HP of a friend',17,0,0,2603,0,0,0,0,605,0,2,54,2115,960,0,0,9,0,15,54,0,0,0,80,3,0,25,0,0,54,111554,0,10),(211557,'Group massive healing','Group massive healing','Heal all the members of your party with 960 HP',17,0,0,2603,0,0,0,0,603,0,6,57,2115,960,0,0,9,0,15,54,0,0,0,80,3,0,25,0,0,57,111557,0,10),(211560,'Group complete healing','Group complete healing','Completely heal all the members of your party',17,0,0,2603,0,0,0,0,605,0,6,60,2115,1920,0,0,9,0,15,64,0,0,0,80,3,0,25,0,0,60,111560,0,10);USE [v1534]GO/****** Object: StoredProcedure [dbo].[GAMESERVER_REFRESH_DATA] Script Date: 14.10.2017 16:49:08 ******/SET ANSI_NULLS OFFGOSET QUOTED_IDENTIFIER OFFGO/* Author : PENTAGRAM *//* Purpose: Prepares refreshed data for all ranking tables, and performs cleanup for KNIGHTS.*/ALTER PROCEDURE [dbo].[GAMESERVER_REFRESH_DATA]AS -- Update leader point ranking table EXEC PROC_CHARACTER_UPDATE_PERSONAL_RANKINGS -- Update loyalty point ranking table EXEC PROC_CHARACTER_UPDATE_KNIGHTS_RANKINGS -- Update knights ranking EXEC PROC_CLAN_UPDATE_RANKINGRETURNBundan sonra açacağınız konularda bu eklentiyi kullanmanızı şiddetle tavsiye ediyoruz.İyi forumlar :cool: Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
OzkanOzdemir 1.560 Admin #2 Ekim 14, 2017 tarihinde gönderildi Alıntı /* kod buraya gelecek*/ Demeseydin cidden nereye koyardık çok merak ediyorum. Teşekkürler. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
PENTAGRAM 926 #3 Konu Sahibi Ekim 14, 2017 tarihinde gönderildi AlıntıDemeseydin cidden nereye koyardık çok merak ediyorum. Teşekkürler. Demesem kodu öyle yerlere yazacak adamlar tanıyorum ki aklın şaşar. :rolleyes: örneğin; Alıntı .. hocam renklenmedi bu?? Alıntı void main(void){ printf("choq coolum yhaa.."); } yhaa.. renkler hc hs dql... syh bu hlaa.. Alıntı [highlight=private static int sayi1 = 77; csharp özellik eklemişsiniz ama bozuk bu. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş