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vestside

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  1. vestside

    [ISTIRAP] Clientless Source 21xx VB6

    teşekkürler eyv.
  2. teşekkür ederim eyv.
  3. vestside

    20xx WİZ_NOTİCE

    sagol dostum eyv.
  4. teşekkür ederim eyv.
  5. vestside

    Karakter rebirth hakkinda

    GetMaxExp bunu okumuyor gameserver da şu şekilde bir uyarı veriyor ERROR: [19005_Mackin.lua] The following error was provided. MESSAGE: ./Quests/19005_Mackin.lua:117: attempt to call global 'GetMaxExp' (a nil value) getmaxEXP SRC eklenmesi gerekiyor sanırım sizde var mı bu fonksiyon acaba?
  6. teşekkür ederim paylaşım için
  7. Herkese iyi forumlar; Başlıkta belirtildiği gibi Rogue Swift basınca DC sorunu yaşayan arkadaşlar için çözüm yoludur. [Gizli İçerik]
  8. vestside

    Trina upgrade + NP Sembolleri

    nasıl çözdüğünü konunun altına yaz ki kardeşim; aynı sorundan müzdarip insanlar çözsün. yardım aldığımız gibi yardım etmesinide bilmeliyiz. başka şekilde ilerleyemeyiz..
  9. vestside

    Bot Problemi

    void CUser::GetUserInfo(Packet & pkt) { // if (m_bAbnormalType == ABNORMAL_INVISIBLE) // return; pkt.SByte(); pkt << GetName() << uint16(GetNation()) << GetClanID() << GetFame(); CKnights * pKnights = g_pMain->GetClanPtr(GetClanID()); if (pKnights == nullptr) { pkt << uint32(0) << uint16(0) << uint8(0) << uint16(-1) << uint32(0) << uint8(0); } else { CKnights *aKnights = g_pMain->GetClanPtr(pKnights->GetAllianceID()); if (aKnights != nullptr && aKnights->isInAlliance()) { pkt << pKnights->GetAllianceID() << pKnights->m_strName << pKnights->m_byGrade << pKnights->m_byRanking << uint16(pKnights->m_sMarkVersion) // symbol/mark version << pKnights->GetCapeID(aKnights) // cape ID << pKnights->m_bCapeR << pKnights->m_bCapeG << pKnights->m_bCapeB << uint8(0) // this is stored in 4 bytes after all. << uint8(9); } else { pkt << pKnights->GetAllianceID() << pKnights->m_strName << pKnights->m_byGrade << pKnights->m_byRanking << uint16(pKnights->m_sMarkVersion) // symbol/mark version << uint16(pKnights->m_sCape) // cape ID << pKnights->m_bCapeR << pKnights->m_bCapeG << pKnights->m_bCapeB << uint8(0) // this is stored in 4 bytes after all. << uint8(9); } } uint8 bInvisibilityType = m_bInvisibilityType; if (bInvisibilityType != INVIS_NONE) bInvisibilityType = INVIS_DISPEL_ON_MOVE; pkt << GetLevel() << m_bRace << m_sClass << GetSPosX() << GetSPosZ() << GetSPosY() << m_bFace << m_nHair << m_bResHpType << uint32(m_bAbnormalType) << m_bNeedParty << m_bAuthority << m_bPartyLeader // is party leader (bool) << bInvisibilityType // visibility state << uint8(m_teamColour) // team colour (i.e. in soccer, 0=none, 1=blue, 2=red) << m_bIsHidingHelmet // either this is correct and items are super buggy, or it causes baldness. You choose. << m_bIsHidingCospre // either this is correct and items are super buggy, or it causes baldness. You choose. << m_sDirection // direction << m_bIsChicken // chicken/beginner flag << m_bRank // king flag << uint16(1)//dene << m_bKnightsRank << m_bPersonalRank; // NP ranks (total, monthly) uint8 equippedItems[] = { BREAST, LEG, HEAD, GLOVE, FOOT, SHOULDER, RIGHTHAND, LEFTHAND, CWING, CHELMET, CLEFT, CRIGHT, CTOP ,FAIRY }; foreach_array(i, equippedItems) { _ITEM_DATA * pItem = GetItem(equippedItems[i]); if (pItem == nullptr) continue; pkt << pItem->nNum << pItem->sDuration << pItem->bFlag; } pkt << GetZoneID() << uint8(-1) << uint8(-1) << uint32(0) << uint16(0) << uint8(0) << isGenieActive(); pkt << GetRebLevel() << GetCoverTitle() << GetReturnStatus(); } bendeki kodlar bu şekilde hocam, bir kaç SRC den alıntı yaparak denedim ama olmadı. ayrıca dediğiniz gibi botlar oyuna giriyor. ama görünmüyorlar.
  10. vestside

    Bot Problemi

    sanırım kullandığım version un yani 2083 ün userinout paketi ile version atlattığımda kullandığım paket farklılık gösteriyor. 2167 ye yükselttiğim zaman botlar clientte gözükmüyor. herşey normal olmasına rağmen. sanırım paket düzenlemesi yapmam gerek. ama piyasada 2083 ün üstünde SRC göremedim
  11. vestside

    Karakter rebirth hakkinda

    Denermisin kardeşim.. local NPC = 19005; local Ret = 0; if (EVENT == 100) then SelectMsg(UID, 3, 974, 8075, NPC, 4481, 101, 8265, 102, 3019, 203); end if (EVENT == 203) then Ret = 1; end if (EVENT == 560) then SelectMsg(UID, 53, -1, -1); end if (EVENT == 204) then ShowMap(UID, 336); end if (EVENT == 101) then MONEY = HowmuchItem(UID, 900000000); if (MONEY >= 10000) then SelectMsg(UID, 53, -1, -1); else SelectMsg(UID, 2, 974, 8084, NPC, 18, 204); end end if (EVENT == 205) then GoldLose(UID, 10000) SelectMsg(UID, 16, 974, NPC); end --Rebirth System if (EVENT == 102) then SelectMsg(UID, 3, 974, 11705, NPC, 8246, 208, 8254, 209, 8258 , 210, 8265, 211); end if (EVENT == 208) then SelectMsg(UID, 2, 974, 11686, NPC, 8247,212); end if (EVENT == 212) then SelectMsg(UID, 2, 974, 11687, NPC, 8248,213); end if (EVENT == 213) then SelectMsg(UID, 2, 974, 11688, NPC, 8249,214); end if (EVENT == 214) then SelectMsg(UID, 2, 974, 11689, NPC, 8250,215); end if (EVENT == 215) then SelectMsg(UID, 2, 974, 11690, NPC, 8251,216); end if (EVENT == 216) then SelectMsg(UID, 2, 974, 11691, NPC, 8252,217); end if (EVENT == 217) then SelectMsg(UID, 2, 974, 11692, NPC, 8253,218); end if (EVENT == 218) then SelectMsg(UID, 2, 974, 11693, NPC, 40223,219); end if (EVENT == 209) then SelectMsg(UID, 2, 974, 11695, NPC, 8255,220); end if (EVENT == 220) then SelectMsg(UID, 2, 974, 11696, NPC, 8256,221); end if (EVENT == 221) then SelectMsg(UID, 2, 974, 11697, NPC, 40223,222); end if (EVENT == 222) then MONEY = HowmuchItem(UID, 900000000); if (MONEY >= 100000000) then --GoldLose(UID, 100000000) else SelectMsg(UID, 2, 974, 8084, NPC, 18, 204); end end if (EVENT == 210) then Loyalty = CheckLoyalty(UID,10000); if (Loyalty >= 10000) then --RobLoyalty(UID, 10000); --GiveItem(UID, 900579000, 1) else SelectMsg(UID, 2, 974, 11699, NPC, 8259,223); end end if (EVENT == 223) then SelectMsg(UID, 2, 974, 11700, NPC, 8260,224); end if (EVENT == 224) then SelectMsg(UID, 2, 974, 11701, NPC, 8256,225); end if (EVENT == 225) then SelectMsg(UID, 2, 974, 11702, NPC, 40223,226); end if (EVENT == 211) then bLevel = GetLevel(UID); bRebLevel = GetRebLevel(UID); bMaxExp = GetMaxExp(UID); bExp = GetExp(UID); if (bLevel 4) then SelectMsg(UID, 2, -1, 7116, NPC, 10, 151); elseif (bLevel == 83 and bExp SelectMsg(UID, 2, -1, 7116, NPC, 10, 151); else SelectMsg(UID, 48, -1, -1); end end if (EVENT == 227) then end
  12. vestside

    Bot Problemi

    BOT sistemi çalışan SRC dan olduğu gibi aldım tüm USERINOUT fonksiyon ve paketini oyun içinde BOT Yollandi.. yazıyor ama yinede gözükmüyor. -- mesaja ek olarak -- şimdi fark ettim, client ile ilgisi var. teşekkürler sorunun kaynağını tam olarak anladığımda paylaşacağım
  13. vestside

    Bot Problemi

    Herkese iyi Forumlar; Arkadaşlar oyun içerisinde BOT attığım zaman isimler sol altta gözüküyor yalnız BOTLAR aktif olarak gözükmüyor oyun içerisinde nereye bakmak gerekir?
  14. vestside

    Maden Drop ve EXP ayarlama SRC

    OK..
  15. vestside

    Local sw ... id pw den sonra tepki yok

    10061 için çeşitli çözümler mevcut sitede hataya neden olan sorunun kaynağı tabiki kullandığınız fileslarda ayrıca bknz;
  16. [Gizli İçerik]
  17. @ nxwile, sağol dostum bu piyasanın karşılıksız emeği geçen sayılı kişilerdensin..
  18. vestside

    21xx oto mesaj

    COMMAND_HANDLER(CUser::HandlePmCommand) arat kardeşim kaldır komple..
  19. vestside

    KO Server Project V2039

    sağol kardeşim kaynak kodlarına bakalım bi işe yarayan birşey varmı
  20. vestside

    Merhaba Komut Dizini

    #ifndef PACKETDEFINE_H #define PACKETDEFINE_H ////////////////////////////////////////////////////////////////////////////////////// // USER Packet Define ////////////////////////////////////////////////////////////////////////////////////// #define LS_VERSION_REQ 0x01 #define LS_DOWNLOADINFO_REQ 0x02 #define LS_CRYPTION 0xF2 #define LS_LOGIN_REQ 0xF3 #define LS_MGAME_LOGIN 0xF4 #define LS_SERVERLIST 0xF5 #define LS_NEWS 0xF6 #define LS_CLOSESOCKET 0xF7 #define WIZ_LOGIN 0x01 // Account Login #define WIZ_NEW_CHAR 0x02 // Create Character DB #define WIZ_DEL_CHAR 0x03 // Delete Character DB #define WIZ_SEL_CHAR 0x04 // Select Character #define WIZ_SEL_NATION 0x05 // Select Nation #define WIZ_MOVE 0x06 // Move ( 1 Second ) #define WIZ_USER_INOUT 0x07 // User Info Insert, delete #define WIZ_ATTACK 0x08 // General Attack #define WIZ_ROTATE 0x09 // Rotate #define WIZ_NPC_INOUT 0x0A // Npc Info Insert, delete #define WIZ_NPC_MOVE 0x0B // Npc Move ( 1 Second ) #define WIZ_ALLCHAR_INFO_REQ 0x0C // Account All Character Info Request #define WIZ_GAMESTART 0x0D // Request Other User, Npc Info #define WIZ_MYINFO 0x0E // User Detail Data Download #define WIZ_LOGOUT 0x0F // Request Logout #define WIZ_CHAT 0x10 // User Chatting.. #define WIZ_DEAD 0x11 // User Dead #define WIZ_REGENE 0x12 // User Regeneration #define WIZ_TIME 0x13 // Game Timer #define WIZ_WEATHER 0x14 // Game Weather #define WIZ_REGIONCHANGE 0x15 // Region UserInfo Receive #define WIZ_REQ_USERIN 0x16 // Client Request UnRegistered User List #define WIZ_HP_CHANGE 0x17 // Current HP Download #define WIZ_MSP_CHANGE 0x18 // Current MP Download #define WIZ_ITEM_LOG 0x19 // Send To Agent for Writing Log #define WIZ_EXP_CHANGE 0x1A // Current EXP Download #define WIZ_LEVEL_CHANGE 0x1B // Max HP, MP, SP, Weight, Exp Download #define WIZ_NPC_REGION 0x1C // Npc Region Change Receive #define WIZ_REQ_NPCIN 0x1D // Client Request UnRegistered NPC List #define WIZ_WARP 0x1E // User Remote Warp #define WIZ_ITEM_MOVE 0x1F // User Item Move #define WIZ_NPC_EVENT 0x20 // User Click Npc Event #define WIZ_ITEM_TRADE 0x21 // Item Trade #define WIZ_TARGET_HP 0x22 // Attack Result Target HP #define WIZ_ITEM_DROP 0x23 // Zone Item Insert #define WIZ_BUNDLE_OPEN_REQ 0x24 // Zone Item list Request #define WIZ_TRADE_NPC 0x25 // ITEM Trade start #define WIZ_ITEM_GET 0x26 // Zone Item Get #define WIZ_ZONE_CHANGE 0x27 // Zone Change #define WIZ_POINT_CHANGE 0x28 // Str, Sta, dex, intel, cha, point up down #define WIZ_STATE_CHANGE 0x29 // User Sitdown or Stand #define WIZ_LOYALTY_CHANGE 0x2A // Nation Contribution #define WIZ_VERSION_CHECK 0x2B // Client version check #define WIZ_CRYPTION 0x2C // Cryption #define WIZ_USERLOOK_CHANGE 0x2D // User Slot Item Resource Change #define WIZ_NOTICE 0x2E // Update Notice Alarm #define WIZ_PARTY 0x2F // Party Related Packet #define WIZ_EXCHANGE 0x30 // Exchange Related Packet #define WIZ_MAGIC_PROCESS 0x31 // Magic Related Packet #define WIZ_SKILLPT_CHANGE 0x32 // User changed particular skill point #define WIZ_OBJECT_EVENT 0x33 // Map Object Event Occur ( ex : Bind Point Setting ) #define WIZ_CLASS_CHANGE 0x34 // 10 level over can change class #define WIZ_CHAT_TARGET 0x35 // Select Private Chanting User #define WIZ_CONCURRENTUSER 0x36 // Current Game User Count #define WIZ_DATASAVE 0x37 // User GameData DB Save Request #define WIZ_DURATION 0x38 // Item Durability Change #define WIZ_TIMENOTIFY 0x39 // Time Adaption Magic Time Notify Packet ( 2 Seconds ) #define WIZ_REPAIR_NPC 0x3A // Item Trade, Upgrade and Repair #define WIZ_ITEM_REPAIR 0x3B // Item Repair Processing #define WIZ_KNIGHTS_PROCESS 0x3C // Knights Related Packet.. #define WIZ_ITEM_COUNT_CHANGE 0x3D // Item cout change. #define WIZ_KNIGHTS_LIST 0x3E // All Knights List Info download #define WIZ_ITEM_REMOVE 0x3F // Item Remove from inventory #define WIZ_OPERATOR 0x40 // Operator Authority Packet #define WIZ_SPEEDHACK_CHECK 0x41 // Speed Hack Using Check #define WIZ_COMPRESS_PACKET 0x42 // Data Compressing Packet #define WIZ_SERVER_CHECK 0x43 // Server Status Check Packet #define WIZ_CONTINOUS_PACKET 0x44 // Region Data Packet #define WIZ_WAREHOUSE 0x45 // Warehouse Open, In, Out #define WIZ_SERVER_CHANGE 0x46 // When you change the server #define WIZ_REPORT_BUG 0x47 // Report Bug to the manager #define WIZ_HOME 0x48 // 'Come back home' by Seo Taeji & Boys #define WIZ_FRIEND_REPORT 0x49 // Get the status of your friend #define WIZ_GOLD_CHANGE 0x4A // When you get the gold of your enemy. #define WIZ_WARP_LIST 0x4B // Warp List by NPC or Object #define WIZ_VIRTUAL_SERVER 0x4C // Battle zone Server Info packet (IP, Port) #define WIZ_ZONE_CONCURRENT 0x4D // Battle zone concurrent users request packet #define WIZ_CORPSE 0x4e // To have your corpse have an ID on top of it. #define WIZ_PARTY_BBS 0x4f // For the party wanted bulletin board service.. #define WIZ_MARKET_BBS 0x50 // For the market bulletin board service... #define WIZ_KICKOUT 0x51 // Account ID forbid duplicate connection #define WIZ_CLIENT_EVENT 0x52 // Client Event (for quest) #define I_DONT_KNOW 0x53 // #define WIZ_WEIGHT_CHANGE 0x54 // Notify change of weight #define WIZ_SELECT_MSG 0x55 // Select Event Message... #define WIZ_NPC_SAY 0x56 // Select Event Message... #define WIZ_BATTLE_EVENT 0x57 // Battle Event Result #define WIZ_AUTHORITY_CHANGE 0x58 // Authority change #define WIZ_EDIT_BOX 0x59 // Activate/Receive info from Input_Box. #define WIZ_SANTA 0x5A // Activate motherfucking Santa Claus!!! :( #define WIZ_TEST_PACKET 0xFF // Test packet ////////////////////////////////////////////////////////////////////////////////////// // NEW USER Packet Define ////////////////////////////////////////////////////////////////////////////////////// #define WIZ_ITEM_UPGRADE 0x5B // Magic Anvil & Item Seal & Chaotic generator & Character seal #define WIZ_ZONEABILITY 0x5E // Zone ability #define WIZ_TEMPLE 0x5F // BDW & Chaos #define WIZ_PACKETPROCESS 0x61 // Packet process room manager #define WIZ_ROOMEVENT 0x62 // room event manager #define WIZ_QUEST 0x64 // Quest related message #define WIZ_RECOMMEND_USER 0x67 // Recommend user #define WIZ_MERCHANT 0x68 // Merchanting #define WIZ_MERCHANT_INOUT 0x69 // Show merchant items #define WIZ_LETTER 0x6A // Letter system / Power-up store #define WIZ_SERVERINDEX 0x6B // Server index #define WIZ_EFFECT 0x6C // Effects #define WIZ_SIEGESYSTEM 0x6D // Siege #define WIZ_CHANGENAME 0x6E // Change name #define WIZ_WEBPAGE 0x6F // Web page #define WIZ_CHANGE_CAPE 0x70 // Purchase cape #define WIZ_PREMIUM 0x71 // Premium system #define WIZ_HACKTOOL 0x72 // Third party tool #define WIZ_RENTAL 0x73 // Rental system #define WIZ_COMBAT 0x75 // Challenge related packet #define WIZ_PETSYSTEM 0x76 // Pet system #define WIZ_CHINA 0x77 // China #define WIZ_KING 0x78 // King related packet #define WIZ_SKILLDATA 0x79 // Skill data #define WIZ_PROGRAMCHECK 0x7A // Program check #define WIZ_BEEFTIMER 0x7B // Bifrost timer #define WIZ_REPORT 0x7C // Report user #define WIZ_LOGOSSHOUT 0x7D // Logos shout #define WIZ_KILLSWITCH 0x7F // #define WIZ_RANKINFO 0x80 // CZ Rank list #define WIZ_STORY 0x81 // Baslangicta gelen oyun hikayesi #define WIZ_MINE 0x86 // Mining & Soccer #define WIZ_HELMET 0x87 // Visible & Invisible helmet #define WIZ_CHANGESTYLE 0x89 // Hair & color change #define WIZ_USERLIST 0x9F // Etraftakiler #define WIZ_XIGNCODE 0xA0 //////////////////////////////////////////////////////////////// // PUS Packet sub define //////////////////////////////////////////////////////////////// #define STORE_OPEN 0x01 #define STORE_CLOSE 0x02 #define STORE_BUY 0x03 #define STORE_MINI 0x04 #define STORE_PROCESS 0x05 #define STORE_LETTER 0x06 //////////////////////////////////////////////////////////////// // Letter Packet sub define //////////////////////////////////////////////////////////////// #define LETTER_UNREAD 0x01 #define LETTER_LIST 0x02 #define LETTER_HISTORY 0x03 #define LETTER_GET_ITEM 0x04 #define LETTER_READ 0x05 #define LETTER_SEND 0x06 #define LETTER_DELETE 0x07 #define LETTER_ITEM_CHECK 0x08 //////////////////////////////////////////////////////////////// // Merchant Packet sub define //////////////////////////////////////////////////////////////// #define MERCHANT_OPEN 0x01 #define MERCHANT_CLOSE 0x02 #define MERCHANT_ITEM_ADD 0x03 #define MERCHANT_ITEM_CANCEL 0x04 #define MERCHANT_ITEM_LIST 0x05 #define MERCHANT_ITEM_BUY 0x06 #define MERCHANT_INSERT 0x07 #define MERCHANT_CANCEL 0x08 #define BUY_MERCHANT_OPEN 0x21 #define BUY_MERCHANT_INSERT 0x22 #define BUY_MERCHANT_CANCEL 0x27 //////////////////////////////////////////////////////////////// // Mailbox define //////////////////////////////////////////////////////////////// #define MBX_CHECKMAIL 0x01 #define MBX_REQMAIL 0x02 #define MBX_HISTORY 0x03 #define MBX_GETITEM 0x04 #define MBX_READLETTER 0x05 #define MBX_SENDLETTER 0x06 #define MBX_DELLETTER 0x07 #define MBX_CHECKITEM 0x08 //////////////////////////////////////////////////////////////// // Skill data define //////////////////////////////////////////////////////////////// #define SKILLDATA_SAVE 0x01 #define SKILLDATA_LOAD 0x02 #define SKILLDATA_SEND 0x04 //////////////////////////////////////////////////////////////// // chat define //////////////////////////////////////////////////////////////// #define GENERAL_CHAT 0x01 #define PRIVATE_CHAT 0x02 #define PARTY_CHAT 0x03 #define FORCE_CHAT 0x04 #define SHOUT_CHAT 0x05 #define KNIGHTS_CHAT 0x06 #define PUBLIC_CHAT 0x07 #define WAR_SYSTEM_CHAT 0x08 #define PERMANENT_CHAT 0x09 #define END_PERMANENT_CHAT 0x0A #define REPEAT_CHAT 0x0B // Quest failed hatasi veriyor #define END_REPEAT_CHAT 0x0C // Mor yazi yaziyor #define COMMAND_CHAT 0x0D #define MERCHANT_CHAT 0x0E #define ALLIANCE_CHAT 0x0F #define TOP_PUBLIC_CHAT 0x11 #define CLAN_NOTICE 0x18 //////////////////////////////////////////////////////////////// // weather define //////////////////////////////////////////////////////////////// #define WEATHER_FINE 0x01 #define WEATHER_RAIN 0x02 #define WEATHER_SNOW 0x03 #define WEATHER_LEAF 0x04 // gül yapraklari //////////////////////////////////////////////////////////////// // Party Related subpacket define //////////////////////////////////////////////////////////////// #define PARTY_CREATE 0x01 // Party Group Create #define PARTY_PERMIT 0x02 // Party Insert Permit #define PARTY_INSERT 0x03 // Party Member Insert #define PARTY_REMOVE 0x04 // Party Member Remove #define PARTY_DELETE 0x05 // Party Group Delete #define PARTY_HPCHANGE 0x06 // Party Member HP change #define PARTY_LEVELCHANGE 0x07 // Party Member Level change #define PARTY_CLASSCHANGE 0x08 // Party Member Class Change #define PARTY_STATUSCHANGE 0x09 // Party Member Status ( disaster, poison ) Change #define PARTY_REGISTER 0x0A // Party Message Board Register #define PARTY_REPORT 0x0B // Party Request Message Board Messages //////////////////////////////////////////////////////////////// // Exchange Related subpacket define //////////////////////////////////////////////////////////////// #define EXCHANGE_REQ 0x01 #define EXCHANGE_AGREE 0x02 #define EXCHANGE_ADD 0x03 #define EXCHANGE_OTHERADD 0x04 #define EXCHANGE_DECIDE 0x05 #define EXCHANGE_OTHERDECIDE 0x06 #define EXCHANGE_DONE 0x07 #define EXCHANGE_CANCEL 0x08 //////////////////////////////////////////////////////////////// // Magic Packet sub define //////////////////////////////////////////////////////////////// #define MAGIC_CASTING 0x01 #define MAGIC_FLYING 0x02 #define MAGIC_EFFECTING 0x03 #define MAGIC_FAIL 0x04 #define MAGIC_TYPE3_END 0x05 // For type 3 durational spells. #define MAGIC_TYPE4_END 0x05 // For type 4 durational spells. #define MAGIC_CANCEL 0x06 // When you wanna cancel your own Type 4. //////////////////////////////////////////////////////////////// // Knights Packet sub define //////////////////////////////////////////////////////////////// #define KNIGHTS_CREATE 0x01 // 생성 #define KNIGHTS_JOIN 0x02 // 가입 #define KNIGHTS_WITHDRAW 0x03 // 탈퇴 #define KNIGHTS_REMOVE 0x04 // 멤버 삭제 #define KNIGHTS_DESTROY 0x05 // 뽀개기 #define KNIGHTS_ADMIT 0x06 // 멤버 가입 허가 #define KNIGHTS_REJECT 0x07 // 멤버 가입 거절 #define KNIGHTS_PUNISH 0x08 // 멤버 징계 #define KNIGHTS_CHIEF 0x09 // 단장 임명 #define KNIGHTS_VICECHIEF 0x0A // 부단장 임명 #define KNIGHTS_OFFICER 0x0B // 장교임명 #define KNIGHTS_ALLLIST_REQ 0x0C // 리스트를 10개 단위로 Page 요청 #define KNIGHTS_MEMBER_REQ 0x0D // 모든 멤버 요청 #define KNIGHTS_CURRENT_REQ 0x0E // 현재 접속 리스트 #define KNIGHTS_STASH 0x0F // 기사단 창고 #define KNIGHTS_MODIFY_FAME 0x10 // 멤버의 직위 변경.. 해당 멤버에게 간다 #define KNIGHTS_JOIN_REQ 0x11 // 해당멤버에게 가입요청을 한다 #define KNIGHTS_LIST_REQ 0x12 // 기사단 리스트를 요청 ( index 검색 ) #define KNIGHTS_SYMBOL_REG 0x19 // Symbol change #define KNIGHTS_SYMBOL_RECV 0x1A // #define KNIGHTS_SYMBOL_GET 0x23 // Clan symbol #define KNIGHTS_CAPE_NPC 0x1B // Cape NPC #define KNIGHTS_ALLIANCE_JOIN_REQ 0x1E // Alliance join #define KNIGHTS_ALLIANCE_LIST_REQ 0x22 // Alliance list #define KNIGHTS_CLAN_POINTS_REQ 0x3B // Clan Points #define KNIGHTS_HANDOVER 0x3E // Clan handover #define KNIGHTS_SAVED_CONT_REQ 0x40 // Saved Cont list #define KNIGHTS_TOP10_SYMBOLS 0x41 // Moradon & Luferson & Elmorad top10(5 human 5 karus) clan symbols //////////////////////////////////////////////////////////////// // Operator Autority Packet define //////////////////////////////////////////////////////////////// #define OPERATOR_ARREST 0x01 #define OPERATOR_KILL 0x02 #define OPERATOR_NOTCHAT 0x03 #define OPERATOR_CHAT 0x04 #define OPERATOR_CUTOFF 0x05 #define OPERATOR_NOATTACK 0x08 #define OPERATOR_ATTACK 0x09 //////////////////////////////////////////////////////////////// // WareHouse Packet sub define //////////////////////////////////////////////////////////////// #define WAREHOUSE_OPEN 0x01 #define WAREHOUSE_INPUT 0x02 #define WAREHOUSE_OUTPUT 0x03 #define WAREHOUSE_MOVE 0x04 #define WAREHOUSE_INVENMOVE 0x05 #define WAREHOUSE_REQ 0x10 //////////////////////////////////////////////////////////////// // Clan Packet sub define //////////////////////////////////////////////////////////////// #define CLAN_CREATE 0x01 #define CLAN_JOIN 0x02 //////////////////////////////////////////////////////////////// // Class change define //////////////////////////////////////////////////////////////// #define CLASS_CHANGE_REQ 0x01 #define CLASS_CHANGE_RESULT 0x02 #define ALL_POINT_CHANGE 0x03 #define ALL_SKILLPT_CHANGE 0x04 #define CHANGE_MONEY_REQ 0x05 //////////////////////////////////////////////////////////////// // Friend subpacket define //////////////////////////////////////////////////////////////// #define FRIEND_REQUEST 0x01 #define FRIEND_ACCEPT 0x02 #define FRIEND_REPORT 0x03 #define FRIEND_CANCEL 0x04 //////////////////////////////////////////////////////////////// // Party BBS subpacket define //////////////////////////////////////////////////////////////// #define PARTY_BBS_REGISTER 0x01 #define PARTY_BBS_DELETE 0x02 #define PARTY_BBS_NEEDED 0x03 #define PARTY_BBS_WANTED 0x04 //////////////////////////////////////////////////////////////// // Market BBS primary subpacket define //////////////////////////////////////////////////////////////// #define MARKET_BBS_REGISTER 0x01 #define MARKET_BBS_DELETE 0x02 #define MARKET_BBS_REPORT 0x03 #define MARKET_BBS_OPEN 0x04 #define MARKET_BBS_REMOTE_PURCHASE 0x05 #define MARKET_BBS_MESSAGE 0x06 //////////////////////////////////////////////////////////////// // Market BBS secondary subpacket define //////////////////////////////////////////////////////////////// #define MARKET_BBS_BUY 0x01 #define MARKET_BBS_SELL 0x02 //////////////////////////////////////////////////////////////// #define WIZ_LOGIN_INFO 0x50 // define for DBAgent Communication //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Server to Server Communication //////////////////////////////////////////////////////////////// #define STS_CHAT 0xD0 #define UDP_BATTLE_EVENT_PACKET 0xD1 #define UDP_KNIGHTS_PROCESS 0xD2 #define UDP_BATTLEZONE_CURRENT_USERS 0xD3 //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Server to DB Agnent Communication //////////////////////////////////////////////////////////////// #define DB_COUPON_EVENT 0x10 // coupon event #define CHECK_COUPON_EVENT 0x01 #define UPDATE_COUPON_EVENT 0x02 //////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////// // Authority change subpacket define //////////////////////////////////////////////////////////////// #define COMMAND_AUTHORITY 0x01 #endif
  21. upgrade editor aracılığı ile düzenleme yapabilirsin kardeşim.
  22. vestside

    LUFERSON ve EMC version problemi..

    reis bendeki bu SRC larda Cguard fonksiyon ve paketleri var daha önce bir arkadaş vardı sağolsun bağlanıp çözmüştü bu olayı o GUARD ile alaklı tüm şeyleri kaldırmıştı tam olarak hatırlamıyorum başka ne yaptığını ama ben CGUARD ile alakalı tüm şeyleri kaldırdım SRC lardan yine aynı hatayı yapıyo. ayrıca yukarda arkadaşın bahsettiği gibi MAP aktardım olmadı ve karakterler edit değil GM veya normal USER fark etmiyo EMC ve LUFERSON geçişlerde direk kapanıyor. günlerdir bununla uğraşıyorum valla kafayı yedim iyice
  23. Cümletten iyi forumlar.. Arkadaşlar yaklaşık bir kaçgündür bu sorun ile uğraşıyorum başlıkta belirttiğim gibi @ OzkanOzdemir 'in paylaşımını yaptığı < 2167 + 2189 + 2195 > bu 3 sürümede güncelleme yaptığım zaman LUFERSON geçiş yapınca K.O EXE direk kapanıyor. hem karus hem human aynı şekilde ayrıca diğer hiçbir bölgede problem yok yalnız LUFERSON VE EMC de bu problem var. konu ile alakalı @ CENGLYY den yardım aldım fakat, ne yaptıysak olmadı bu durumdan müzdarip olupta çözen birileri vardır diye konu açmak istedim veya bu soruna sebep olacak fonksiyon yada paket ile ilgili bilgisi olan varsa yardımcı olursa çok sevinirim..
  24. vestside

    bdw npc hatası

    canım kardeşim sen yanlış anlamışsın, ben diğer arkadaşa hitaben senin yazdığın cevabın onun dermanı olduğunu anlatmaya çalıştım 🙂
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