Nero 847 Admin #26 Temmuz 26, 2017 tarihinde gönderildi verdiklerimin başında ve sonunda olan if endifleri kaldırıcaksın sonra problem çözülecek Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #27 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi Alıntı verdiklerimin başında ve sonunda olan if endifleri kaldırıcaksın sonra problem çözülecek Tamam deneyim teşekkür ederim.. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #28 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi @ Nero şimdi onun tamamladım.. bdw başlarken.. bdw yerine çekmiyor. onda sıkındı mı oldu ? Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
YNG 55 #29 Temmuz 26, 2017 tarihinde gönderildi Border Defanse war Kullanılan #if 0 #endif kaldır Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #30 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi Alıntı Border Defanse war Kullanılan #if 0 #endif kaldır Kaldırdım sanki.. gene aynı sorunlu kalıyor hatası almıyor gene level soruyor aynı şeyler. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #31 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi job iptal etmeyi çalışıyorum 1 karus gibi duruyor..@ Nero seni verdikleri kullanıyorum ama gene sorun kalıyor. void CUser::TempleOperations(uint8 bType) Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #32 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi bizim ki sourcedeki.. void CUser::TempleOperations(uint8 bType) { uint16 nActiveEvent = (uint16)g_pMain->pTempleEvent.ActiveEvent; uint8 bResult = 1; Packet result(WIZ_EVENT); Packet result2(WIZ_SELECT_MSG); if(bType == TEMPLE_EVENT_JOIN && !isEventUser()) { if (nActiveEvent == TEMPLE_EVENT_CHAOS) { if (CheckExistItem(CHAOS_MAP,1)) bResult = 1; else if (m_sItemArray[RIGHTHAND].nNum == MATTOCK || m_sItemArray[RIGHTHAND].nNum == GOLDEN_MATTOCK || isMining()) bResult = 4; else bResult = 3; } else if (nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) { if (GetLevel() < g_pMain->pTempleEvent.m_nBorderDefenseWarMINLEVEL) bResult = WarpListMinLevel; } result << bType << bResult << nActiveEvent; Send(&result); if (bResult == 1) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount++ :g_pMain->pTempleEvent.ElMoradUserCount++; g_pMain->pTempleEvent.AllUserCount = (g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount); g_pMain->AddEventUser(this); TempleOperations(TEMPLE_EVENT_COUNTER); } } else if (bType == TEMPLE_EVENT_DISBAND && isEventUser()) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount-- : g_pMain->pTempleEvent.ElMoradUserCount--; g_pMain->pTempleEvent.AllUserCount = g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount; g_pMain->RemoveEventUser(this); result << bType << bResult << nActiveEvent; Send(&result); TempleOperations(TEMPLE_EVENT_COUNTER); } else if (bType == TEMPLE_EVENT_COUNTER) { result << bType << nActiveEvent; if(nActiveEvent == TEMPLE_EVENT_CHAOS) result << g_pMain->pTempleEvent.AllUserCount; else if(nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) result << g_pMain->pTempleEvent.KarusUserCount << g_pMain->pTempleEvent.ElMoradUserCount; else if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) result2 << uint16(0x00) << uint8(0x07) << uint64(0x00) << uint32(0x06) << g_pMain->pTempleEvent.KarusUserCount << uint16(0x00) << g_pMain->pTempleEvent.ElMoradUserCount << uint16(0x00) << g_pMain->m_nTempleEventRemainSeconds << uint16(0x00); if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) g_pMain->Send_All(&result2,nullptr,Nation::ALL,0,true,0); else g_pMain->Send_All(&result,nullptr,Nation::ALL,0,true,0); } } struct _EVENT_STATUS { int16 ActiveEvent; int8 ZoneID; uint8 LastEventRoom; uint32 StartTime; uint16 AllUserCount; uint16 ElMoradUserCount; uint16 KarusUserCount; uint16 ElmoDeathCount[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathCount[MAX_TEMPLE_EVENT_ROOM]; uint16 m_sBdwMiniTimer[MAX_TEMPLE_EVENT_ROOM]; uint8 m_sMiniTimerNation[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID1[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID2[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidKarusGateID3[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID1[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID2[MAX_TEMPLE_EVENT_ROOM]; uint16 JuraidElmoGateID3[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom1[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom2[MAX_TEMPLE_EVENT_ROOM]; uint16 KarusDeathRoom3[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom1[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom2[MAX_TEMPLE_EVENT_ROOM]; uint16 ElmoDeathRoom3[MAX_TEMPLE_EVENT_ROOM]; // Juraid Finish bool isAttackable; bool isActive; bool isDevaFlag[MAX_TEMPLE_EVENT_ROOM]; bool isDevaControl[MAX_TEMPLE_EVENT_ROOM]; uint8 DevaNation[MAX_TEMPLE_EVENT_ROOM]; uint32 m_nChaosPrizeWonItemNo1; uint32 m_nChaosPrizeWonItemNo2; uint32 m_nChaosPrizeWonItemNo3; uint32 m_nChaosPrizeWonItemNo4_K; uint32 m_nChaosPrizeWonItemNo4_H; uint32 m_nChaosPrizeWonLoyalty; uint32 m_nChaosPrizeWonExp; uint32 m_nChaosPrizeWonKnightCash; uint32 m_nChaosPrizeLoserKnightCash; uint32 m_nChaosPrizeLoserLoyalty; uint32 m_nChaosPrizeLoserItem; uint32 m_nChaosPrizeLoserExp; uint32 m_nBorderDefenseWarPrizeWonItemNo1; uint32 m_nBorderDefenseWarPrizeWonItemNo2; uint32 m_nBorderDefenseWarPrizeWonItemNo3; uint32 m_nBorderDefenseWarPrizeWonItemNo4_K; uint32 m_nBorderDefenseWarPrizeWonItemNo4_H; uint32 m_nBorderDefenseWarPrizeWonLoyalty; uint32 m_nBorderDefenseWarPrizeWonKnightCash; uint32 m_nBorderDefenseWarPrizeLoserKnightCash; uint32 m_nBorderDefenseWarPrizeLoserLoyalty; uint32 m_nBorderDefenseWarPrizeLoserItem; uint8 m_nBorderDefenseWarMAXLEVEL; uint8 m_nBorderDefenseWarMINLEVEL; bool m_nJuraidMountainOdulTipi; uint32 m_nJuraidMountainPrizeWonItemNo1; uint32 m_nJuraidMountainPrizeWonItemNo2; uint32 m_nJuraidMountainPrizeWonItemNo3; uint32 m_nJuraidMountainPrizeWonItemNo4_K; uint32 m_nJuraidMountainPrizeWonItemNo4_H; uint32 m_nJuraidMountainPrizeWonLoyalty; uint32 m_nJuraidMountainPrizeWonExp; uint32 m_nJuraidMountainPrizeWonKnightCash; uint32 m_nJuraidMountainPrizeLoserKnightCash; uint32 m_nJuraidMountainPrizeLoserLoyalty; uint32 m_nJuraidMountainPrizeLoserItem; uint32 m_nJuraidMountainPrizeLoserExp; uint8 m_nJuraidMountainMAXLEVEL; uint8 m_nJuraidMountainMINLEVEL; }; uint8 m_nBorderDefenseWarTime[BORDER_DEFENSE_WAR_EVENT_COUNT], m_nChaosTime[CHAOS_EVENT_COUNT], m_nJuraidTime[JURAD_MOUNTAIN_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo1[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo2[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo3[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo4_K[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonItemNo4_H[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonLoyalty[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeWonKnightCash[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserKnightCash[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserLoyalty[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint32 m_nBorderDefenseWarPrizeLoserItem[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint8 m_nBorderDefenseWarMAXLEVEL[BORDER_DEFENSE_WAR_EVENT_COUNT]; uint8 m_nBorderDefenseWarMINLEVEL[BORDER_DEFENSE_WAR_EVENT_COUNT]; if (pTempleEvent.ActiveEvent == -1) { for (int i = 0; i < BORDER_DEFENSE_WAR_EVENT_COUNT; i++) { if (nHour == m_nBorderDefenseWarTime[i] && nMinute == 0) { pTempleEvent.ActiveEvent = TEMPLE_EVENT_BORDER_DEFENCE_WAR; pTempleEvent.ZoneID = ZONE_BORDER_DEFENSE_WAR; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo1 = m_nBorderDefenseWarPrizeWonItemNo1[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo2 = m_nBorderDefenseWarPrizeWonItemNo2[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo3 = m_nBorderDefenseWarPrizeWonItemNo3[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo4_K = m_nBorderDefenseWarPrizeWonItemNo4_K[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonItemNo4_H = m_nBorderDefenseWarPrizeWonItemNo4_H[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonLoyalty = m_nBorderDefenseWarPrizeWonLoyalty[i]; pTempleEvent.m_nBorderDefenseWarPrizeWonKnightCash = m_nBorderDefenseWarPrizeWonKnightCash[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserKnightCash = m_nBorderDefenseWarPrizeLoserKnightCash[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserLoyalty = m_nBorderDefenseWarPrizeLoserLoyalty[i]; pTempleEvent.m_nBorderDefenseWarPrizeLoserItem = m_nBorderDefenseWarPrizeLoserItem[i]; pTempleEvent.m_nBorderDefenseWarMAXLEVEL = m_nBorderDefenseWarMAXLEVEL[i]; pTempleEvent.m_nBorderDefenseWarMINLEVEL = m_nBorderDefenseWarMINLEVEL[i]; m_nTempleEventRemainSeconds = 600; // 10 minutes TempleEventStart(); printf("%d. call for the BDW Event is started at %02d:%02d:%02d ", i, nHour, nMinute, nSeconds); break; } } for (int i = 0; i < BORDER_DEFENSE_WAR_EVENT_COUNT; i++) { m_nBorderDefenseWarTime[i] = ini.GetInt("BDW",string_format("START_TIME%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo1[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE1_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo2[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE2_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo3[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE3_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo4_K[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE4KARUS_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonItemNo4_H[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE4HUMAN_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonLoyalty[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE_LOYALTY_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeWonKnightCash[i] = ini.GetInt("BDW",string_format("ITEM_WON_PRIZE_KC_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserKnightCash[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_KC_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserLoyalty[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_LOYALTY_%d",i+1).c_str(), 0); m_nBorderDefenseWarPrizeLoserItem[i] = ini.GetInt("BDW",string_format("ITEM_LOSE_PRIZE_ITEM_%d",i+1).c_str(), 0); m_nBorderDefenseWarMAXLEVEL[i] = ini.GetInt("BDW","MAX_LEVEL",83); m_nBorderDefenseWarMINLEVEL[i] = ini.GetInt("BDW","MIN_LEVEL",35); printf ("[TIME] - > [BDW#%d] -> Event start hour: %d ",(i+1),m_nBorderDefenseWarTime[i]); } Kırmızı renkleri bakın hocam@ Nero Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #33 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi Son güncelleme void CUser::TempleOperations(uint8 bType) { uint16 nActiveEvent = (uint16)g_pMain->pTempleEvent.ActiveEvent; uint8 bResult = 1; Packet result(WIZ_EVENT); Packet result2(WIZ_SELECT_MSG); if(bType == TEMPLE_EVENT_JOIN && !isEventUser()) { if (nActiveEvent == TEMPLE_EVENT_CHAOS) { if (CheckExistItem(CHAOS_MAP,1)) bResult = 1; else if (m_sItemArray[RIGHTHAND].nNum == MATTOCK || m_sItemArray[RIGHTHAND].nNum == GOLDEN_MATTOCK || isMining()) bResult = 4; else bResult = 3; } else if (nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) { if (GetLevel() < 35) bResult = WarpListMinLevel; } result << bType << bResult << nActiveEvent; Send(&result); if (bResult == 1) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount++ :g_pMain->pTempleEvent.ElMoradUserCount++; g_pMain->pTempleEvent.AllUserCount = (g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount); g_pMain->AddEventUser(this); TempleOperations(TEMPLE_EVENT_COUNTER); } } else if (bType == TEMPLE_EVENT_DISBAND && isEventUser()) { GetNation() == KARUS ? g_pMain->pTempleEvent.KarusUserCount-- : g_pMain->pTempleEvent.ElMoradUserCount--; g_pMain->pTempleEvent.AllUserCount = g_pMain->pTempleEvent.KarusUserCount + g_pMain->pTempleEvent.ElMoradUserCount; g_pMain->RemoveEventUser(this); result << bType << bResult << nActiveEvent; Send(&result); TempleOperations(TEMPLE_EVENT_COUNTER); } else if (bType == TEMPLE_EVENT_COUNTER) { result << bType << nActiveEvent; if(nActiveEvent == TEMPLE_EVENT_CHAOS) result << g_pMain->pTempleEvent.AllUserCount; else if(nActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) result << g_pMain->pTempleEvent.KarusUserCount << g_pMain->pTempleEvent.ElMoradUserCount; else if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) result2 << uint16(0x00) << uint8(0x07) << uint64(0x00) << uint32(0x06) << g_pMain->pTempleEvent.KarusUserCount << uint16(0x00) << g_pMain->pTempleEvent.ElMoradUserCount << uint16(0x00) << g_pMain->m_nTempleEventRemainSeconds << uint16(0x00); if(nActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) g_pMain->Send_All(&result2,nullptr,Nation::ALL,0,true,0); else g_pMain->Send_All(&result,nullptr,Nation::ALL,0,true,0); } } Job tıkladım Karus 1 Human 0 oldu ancak.. Job iptal etmeyi çalışıyorum. 1-0 gibi duruyor.. Süresi bitince Zones çekmiyor.. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
YNG 55 #34 Temmuz 26, 2017 tarihinde gönderildi TW Versene Bana Bii Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #35 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi Alıntı TW Versene Bana Bii Masaj gönderiyorum.. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
EveryBodyFool 198 #36 Temmuz 26, 2017 tarihinde gönderildi Event verilerini ini dosyasından database kısmına aktarsanız daha rahat edeceksiniz aslında, böyle sizi zorlar. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #37 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi @ YNG Çok teşekkür ederim... Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #38 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi @ EveryBodyFool db bağlaması kolaytır. sanki ini de daha ii benim içim.. gene de teşekkür ederim.. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #39 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi @ EveryBodyFool seni baya güzel sistemindeki Projesi de merak ediyorum 😕 Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
HKS 340 #40 Temmuz 26, 2017 tarihinde gönderildi Poyraz Bilişimin sourcesinden ne beklersin keke Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş
KODevelopers 438 #41 Konu Sahibi Temmuz 26, 2017 tarihinde gönderildi @HSK ne kekeymiş çok dan . yeni projesi yazdım boşuna mı konuşuyor gereksiz kaldırdım.. Mesajı raporla İletiyi paylaş Link to post Sitelerde Paylaş