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hello every body today i got some problem and i hope some one can help me to fix it the problem is eslant lvl my soacs ebenzer just read this line EslantLevel=70 from soacs.ini and it wont read the other 2 lines EslantMinLevel=60 EslantMaxLevel=72 and the DEFAULT lvl is 40 is that possbile to change the the eslant lvl to make players btw lvl 60-72 to can enter the zone?
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hello every one i got a new problem but this time with panel :D Parse error: syntax error, unexpected end of file in C:\AppServ\www ew folder\panel\system\configuration.php on line 34 line 34 $web_lang = @$db->escape(strip_tags(g('language'))
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i have some problem with war when i log with normal human chr and i killed orc warder notice appar ad it said elmorad lose the war and i teleport back to emc idk what the problem with it
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i have problem on SkillHackLog -- 2019/01/26 19:34:18 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208610 CastTime: 16 ReCast: 250 Diff: 7 -- 2019/01/26 19:34:20 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208650 CastTime: 16 ReCast: 250 Diff: 7 -- 2019/01/26 19:34:21 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208630 CastTime: 16 ReCast: 102 Diff: 7 -- 2019/01/26 19:34:23 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208630 CastTime: 16 ReCast: 102 Diff: 8 -- 2019/01/26 19:34:25 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208650 CastTime: 16 ReCast: 250 Diff: 7 -- 2019/01/26 19:34:28 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208630 CastTime: 16 ReCast: 102 Diff: 8 -- 2019/01/26 19:34:30 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208650 CastTime: 16 ReCast: 250 Diff: 7 -- 2019/01/26 19:34:32 [Seri Skill] TYPE: 3 ID: 2 USERID: 1 SKILL: 208610 CastTime: 16 ReCast: 250 Diff: 10 3 sin skills wont work.... they keep failed ingame Vampiric touch Blood drain Illusion i hope some one help me as soon as it possbile
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Merhabalar arkadaşlar, i have problem in juriad mountain time screen look like this after join cave this is TempleEventScreen(); or what code i sould to share here for solve my problem void CGameServerDlg::TempleEventScreen(uint8 ActiveEvent, uint16 sTime) { Packet Inventory(WIZ_EVENT, uint8(1)); // Inventory Control. Packet result(WIZ_SELECT_MSG); result Packet result2(WIZ_BIFROST, uint8(5)); result2 Packet aresult(WIZ_SELECT_MSG); aresult if (ActiveEvent == TEMPLE_EVENT_BORDER_DEFENCE_WAR) aresult else if (ActiveEvent == TEMPLE_EVENT_JURAD_MOUNTAIN) aresult else if(ActiveEvent == TEMPLE_EVENT_CHAOS) aresult Packet bresult(WIZ_BIFROST); bresult switch (ActiveEvent) { case TEMPLE_EVENT_JURAD_MOUNTAIN: { foreach_stlmap (itr, m_TempleEventJuraidRoomList) { _JURAID_ROOM_INFO *pRoomInfo = itr->second; if(pRoomInfo == nullptr) continue; pRoomInfo->m_KarusUserList.m_lock.lock(); foreach_stlmap_nolock(itrUser, pRoomInfo->m_KarusUserList) { _TEMPLE_STARTED_EVENT_USER * pEventUser = itrUser->second; if(pEventUser == nullptr) continue; CUser * pUser = g_pMain->GetUserPtr(pEventUser->strUserID, TYPE_CHARACTER); if(pUser == nullptr || !pUser->isInGame() || !pUser->isEventUser()) continue; pUser->Send(&aresult); pUser->Send(&bresult); } pRoomInfo->m_KarusUserList.m_lock.unlock(); pRoomInfo->m_ElmoradUserList.m_lock.lock(); foreach_stlmap_nolock(itrUser, pRoomInfo->m_ElmoradUserList) { _TEMPLE_STARTED_EVENT_USER * pEventUser = itrUser->second; if(pEventUser == nullptr) continue; CUser * pUser = g_pMain->GetUserPtr(pEventUser->strUserID, TYPE_CHARACTER); if(pUser == nullptr || !pUser->isInGame() || !pUser->isEventUser()) continue; pUser->Send(&aresult); pUser->Send(&bresult); } pRoomInfo->m_ElmoradUserList.m_lock.unlock(); } } break; default: break; } } thank you
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sa friends, i search in forum before write this topic .. i found this topic here https://www.kodevelopers.com/genel-yardim/3238-tatto-sistemi-hk.html and not solve my problem my GameDefine.h enum ItemSlotType { ItemSlot1HEitherHand = 0, ItemSlot1HRightHand = 1, ItemSlot1HLeftHand = 2, ItemSlot2HRightHand = 3, ItemSlot2HLeftHand = 4, ItemSlotPauldron = 5, ItemSlotPads = 6, ItemSlotHelmet = 7, ItemSlotGloves = 8, ItemSlotBoots = 9, ItemSlotEarring = 10, ItemSlotNecklace = 11, ItemSlotRing = 12, ItemSlotShoulder = 13, ItemSlotBelt = 14, ItemSlotKaul = 20, ItemSlotBag = 25, ItemSlotCospreGloves = 100, ItemSlotCosprePauldron = 105, ItemSlotCospreHelmet = 107, ItemSlotCospreWings = 110, ItemSlotCospreFairy = 111, ItemSlotCospreTatto = 112 }; globals.h // ITEM_SLOT DEFINE const uint8 RIGHTEAR = 0; const uint8 HEAD = 1; const uint8 LEFTEAR = 2; const uint8 NECK = 3; const uint8 BREAST = 4; const uint8 SHOULDER = 5; const uint8 RIGHTHAND = 6; const uint8 WAIST = 7; const uint8 LEFTHAND = 8; const uint8 RIGHTRING = 9; const uint8 LEG = 10; const uint8 LEFTRING = 11; const uint8 GLOVE = 12; const uint8 FOOT = 13; const uint8 RESERVED = 14; const uint8 CWING = 42; const uint8 CHELMET = 43; const uint8 CLEFT = 44; const uint8 CRIGHT = 45; const uint8 CTOP = 46; const uint8 CFAIRY = 47; const uint8 CTATTO = 48; const uint8 BAG1 = 49; const uint8 BAG2 = 50; const uint8 COSP_WINGS = 0; const uint8 COSP_HELMET = 1; const uint8 COSP_GLOVE = 2; const uint8 COSP_GLOVE2 = 3; const uint8 COSP_BREAST = 4; const uint8 COSP_BAG1 = 5; // relative bag slot from cospre items const uint8 COSP_BAG2 = 6; // relative bag slot from cospre items const uint8 COSP_FAIRY = 7; const uint8 COSP_TATTO = 8;// Tatto const uint8 SLOT_MAX = 14; // 14 equipped item slots const uint8 HAVE_MAX = 28; // 28 inventory slots const uint8 COSP_MAX = 9; // 8 cospre slots const uint8 MBAG_COUNT = 2; // 2 magic bag slots const uint8 MBAG_MAX = 12; // 12 slots per magic bag const uint8 ITEM_SECTION_SLOT = 0; const uint8 ITEM_SECTION_INVEN = 1; const uint8 ITEM_SECTION_COSPRE = 3; const uint8 ITEM_SECTION_MBAG = 4; // Total number of magic bag slots #define MBAG_TOTAL (MBAG_MAX * MBAG_COUNT) // Start of inventory area #define INVENTORY_INVENT (SLOT_MAX) // Start of cospre area #define INVENTORY_COSP (SLOT_MAX+HAVE_MAX) // Start of magic bag slots (after the slots for the bags themselves) #define INVENTORY_MBAG (SLOT_MAX+HAVE_MAX+COSP_MAX) // Start of magic bag 1 slots (after the slots for the bags themselves) #define INVENTORY_MBAG1 (INVENTORY_MBAG) // Start of magic bag 2 slots (after the slots for the bags themselves) #define INVENTORY_MBAG2 (INVENTORY_MBAG+MBAG_MAX) // Total slots in the general-purpose inventory storage #define INVENTORY_TOTAL (INVENTORY_MBAG2+MBAG_MAX) const uint8 VIPSTORAGE_MAX = 48; const uint8 WAREHOUSE_MAX = 192; const uint8 MAX_MERCH_ITEMS = 12; #define MAX_MERCH_MESSAGE 40 ItemMove https://pastebin.com/FM9U6BGy screenshot problem hope you guys help me solve my problem thank you
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Arkadaşlar merhabalar CSW de birkaç problem yaşıyorum 1- CSW basladıgında tek basıma kill aldıgımda np gelıyor. Party kurup kill aldıgımda np sadece bana gelıyor karşıdakıne gıtmıyor. 2- Kaleyi alan clan uyelerı delosa getıgınde gate den maradona geçmek ıcın tıkladıgımda kitlenıp kalıyor hıcbıryere kımıldayamıyorum. yardımcı olabılırsenız cok sevınırım
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when i use the Fire Sword skill in Choas zone,the skill effect has never disappeared like this.Do anyone know how to solve it?Tank you.
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Merhabalar arkadaşlar benim için büyük belki sizin için kolay bir hata bana yardımcı olabilirseniz sevinirim. 1. Pusta cart eklemek istiyorum yani toplu alım yapılamıyor tek tek alımda zorlanılıyor ( Nasıl çözebilirim çok araştırdım bulamadım) 2.Malice ve torrent skilleri canavarlara sanki etki etmiyor üstünde cok kısa kalıyor. 3.ms canavarlar suyun içinde kalıyor onu zone editörden yer değiştiremiyorum. yardımcı olursanız sevinirim.